I have a property that allows the string name of a known colour to be sent to my control. The property only accepts proper known colour names, like "Red" or "Blue"
private KnownColor _UseColor = KnownColor.Red;
/// <summary>
/// Gets or sets the name of the colour
/// </summary>
public string ColorName
{
get
{
return this._UseColor.ToString();
}
set
{
if (Enum.IsDefined(typeof(KnownColor), value))
this._UseColour = (KnownColor)Enum.Parse(typeof(KnownColor), value);
}
}
And what I want to do is use this _UseColour
enumeration to select an existing brush from the static Brushes class in .NET like this
Brush sysBrush = Brushes.FromKnownColor(this._UseColor);
e.Graphics.FillRectangle(sysBrush, 0, 0, 10, 10);
Instead of creating a new brush whenever the control is painted like this
using (SolidBrush brsh = new SolidBrush(Color.FromKnownColor(this._UseColor)))
e.Graphics.FillRectangle(brsh, 0, 0, 10, 10);
Does anyone know if this is possible or will I have to create a new brush every time?
Brushes.FromKnownColor
isn't a method in the Brushes
class
Why not create the brush once and cache it for later use?
In your main class:
private KnownColor _UseColor = KnownColor.Red;
/// <summary>
/// Gets or sets the name of the colour
/// </summary>
public string ColorName
{
get
{
return this._UseColor.ToString();
}
set
{
if (Enum.IsDefined(typeof(KnownColor), value))
this._UseColour = (KnownColor)Enum.Parse(typeof(KnownColor), value);
}
}
private Dictionary<string, Brush> _knownBrushes = new Dictionary<string, Brush>();
public Brush ColorBrush
{
get
{
if (!_knownBrushes.ContainsKey(_UseColor)) {
_knownBrushes[_UseColor] = new SolidBrush(Color.FromKnownColor(this._UseColor));
}
return _knownBrushes[_UseColor];
}
}
then use it like..
e.Graphics.FillRectangle(ColorBrush, 0, 0, 10, 10);
var properties = typeof (Brushes).GetProperties();
var property = properties.FirstOrDefault(p => p.Name == "Red");
var brush = property.GetValue(null, null); // Contains Brushes.Red
Field:
PropertyInfo[] _properties = typeof (Brushes).GetProperties();
static Brush GetKnownBrush(string knownColorName)
{
var property = _properties.FirstOrDefault(p => p.Name == knownColorName);
var brush = property.GetValue(null, null);
return brush;
}
Usage:
var knownBrush = GetKnownBrush(ColorName);
Brush KnownBrush
{
get
{
var property = _properties.FirstOrDefault(p => p.Name == ColorName);
var brush = property.GetValue(null, null);
return brush;
}
}
Usage:
var knownBrush = KnownBrush;
You can also store frequently utilized brushes in a dictionary in order to avoid reflection actions.
If you want a solution that can look up the brush by a color, even if the color might not have a known name, you can create a dictionary that uses the color:
void Main()
{
var brush = KnownBrush(Color.FromArgb(255, 0, 0));
brush.Dump();
}
private static Dictionary<Tuple<byte, byte, byte, byte>, SolidBrush> _KnownBrushes;
public static SolidBrush KnownBrush(Color color)
{
if (_KnownBrushes == null)
{
_KnownBrushes = new Dictionary<Tuple<byte, byte, byte, byte>, SolidBrush>();
foreach (var propertyInfo in typeof(Brushes).GetProperties())
{
if (propertyInfo.PropertyType == typeof(Brush))
{
var brush = propertyInfo.GetValue(null) as SolidBrush; // not a typo
if (brush != null)
_KnownBrushes[Tuple.Create(brush.Color.R, brush.Color.G, brush.Color.B, brush.Color.A)] = brush;
}
}
}
SolidBrush result;
_KnownBrushes.TryGetValue(Tuple.Create(color.R, color.G, color.B, color.A), out result);
return result;
}
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