This should be a simple question, but I haven't been able to find a way to make it work.
Essentially, I have a silly localhost page that I use in my webdevelopment. When I am surfing between our development server and my local version of the C# code (redirected from the dev url via host file) I have been known to sometimes forget what 'dev.foo.com' points at - local or server.
So I created a page which will run locally as my default web page's default page, so I can easily identify my localhost from the server.
This page does a lot of things randomly (including generating a character's starting stats for D&D), including setting a random background color. I do this by generating 3 random numbers between 0 and 255, and setting them as the RGB value for the body background color in CSS.
Given the 3 ints R, G, and B, how do I determine R2, G2, and B2 such that the second color will have high contrast with the first? I like having the page have random background colors (it keeps me from getting used to the look of the landing page) but I also like to be able to read the text.
You need a difference in brightness for text to be readable, as color vision itself has too low resolution.
So as an algorithm I'd suggest the following:
Pick a random background color.
Then decide whether it is a light or a dark color. For example you could check whether the average of the three primary colors is greater or equal 128.
For a light color use black text, for a dark one white text.
Update: Here is an example image I made while playing with the split_evenly
example of the Rust crate plotters
. It shows the colors in Palette99
:
"Contrast" is a loaded word. If you just care about being able to read the text, then one easy way is to work in a luminance-based color space like HSL, and pick foreground and background colors with big differences in luminance.
The conversion between HSL and RGB is well-known--see Wikipedia for the details.
If you're talking about actual color contrast, it's not nearly as cut-and-dried (there are a lot of perceptual factors that, as far as I know, haven't been reduced to a single colors space), but I suspect you don't need that level of sophistication.
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