I have a weird flutter issue with a certain animation I'm trying to create.
I am trying to animate an image onto the screen. I want it to move on the x-axis, and I want it to slowly fade in as well.
So I figured - Positioned
and Opacity
, and animate their value with a tween.
Both the Positioned
and Opacity
widgets work great on their own, but when I combine the two - I get a weird animation, that only starts to draw after a while (about 3 seconds).
I tried printing the animation.value
and it seems to be fine, slowly climbing from 0.0
to 1.0
- but the clouds suddenly appear only after like 3 seconds.
I tried separating them to different controllers, thought that maybe somehow that was the culprit, but nope.
TLDR Videos:
Opacity Animation Only
Positioned Animation Only
Both Animations Combined - NOT GOOD
Here's the widget's code:
import 'package:app/weather/widgets/CloudProperties.dart';
import 'package:flutter/widgets.dart';
class WeatherCloudWidget extends StatefulWidget {
final double sunSize;
final CloudProperties properties;
WeatherCloudWidget({Key key, this.properties, this.sunSize})
: super(key: key);
@override
State<StatefulWidget> createState() => _WeatherCloudWidget();
}
class _WeatherCloudWidget extends State<WeatherCloudWidget>
with TickerProviderStateMixin {
AnimationController controller;
AnimationController controller2;
Animation<double> position;
Animation<double> opacity;
@override
initState() {
super.initState();
_startAnimation();
}
@override
Widget build(BuildContext context) {
// screen width and height
final screenWidth = MediaQuery.of(context).size.width;
final screenHeight = MediaQuery.of(context).size.height;
final properties = widget.properties;
var vertical =
screenHeight * 0.5 + (widget.sunSize * properties.verticalOffset * -1);
var horizontal = (screenWidth * 0.5) + (widget.sunSize * position.value);
print(opacity.value);
// both Positioned & Opacity widgets
return Positioned(
left: horizontal,
top: vertical,
child: Opacity(
opacity: opacity.value,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
),
));
// Positioned only
return Positioned(
left: horizontal,
top: vertical,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
));
// Opacity only
return Positioned(
left: (screenWidth * 0.5) + (widget.sunSize * properties.tween[1]),
top: vertical,
child: Opacity(
opacity: opacity.value,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
),
));
}
@override
dispose() {
controller.dispose();
controller2.dispose();
super.dispose();
}
void _startAnimation() {
controller = AnimationController(
duration: const Duration(milliseconds: 5000), vsync: this);
controller2 = AnimationController(
duration: const Duration(milliseconds: 5000), vsync: this);
position = Tween(
begin: widget.properties.tween[0], end: widget.properties.tween[1])
.animate(
new CurvedAnimation(parent: controller, curve: Curves.decelerate))
..addListener(() => setState(() {}));
opacity = Tween(begin: 0.0, end: 1.0).animate(controller2)
..addListener(() => setState(() {}));
controller.forward();
controller2.forward();
}
}
A staggered animation consists of sequential or overlapping animations. To create a staggered animation, use multiple Animation objects. One AnimationController controls all of the Animation s. Each Animation object specifies the animation during an Interval . For each property being animated, create a Tween .
In reality, Flutter is running this example at ~60 frames per second.
Tween. AnimationController controller = AnimationController( duration: const Duration(milliseconds: 500), vsync: this); Animation<int> alpha = IntTween(begin: 0, end: 255). animate(controller); Note: The animate() method returns an Animation , not an Animatable .
For example, we can repeat an animation using controller. repeat(). Note, however, that the Flutter animations we create are not tied to a specific object but rather, any widget in the hierarchy can use it as the need be. That's it!
Alright guys. I managed to sort this using SlideTransition
and FadeTransition
.
I guess we should only use Transition
widgets for... transitions? while things like Positioned
and Opacity
are for more static widgets? Not sure...
What it looks like: https://youtu.be/hj7PkjXrgfg
Anyways, here's the replacement code, if anyone's looking for reference:
class WeatherCloudWidget extends StatefulWidget {
final double sunSize;
final CloudProperties properties;
WeatherCloudWidget({Key key, this.properties, this.sunSize})
: super(key: key);
@override
State<StatefulWidget> createState() => _WeatherCloudWidget();
}
class _WeatherCloudWidget extends State<WeatherCloudWidget>
with TickerProviderStateMixin {
AnimationController controller;
Animation<Offset> position;
Animation<double> opacity;
final alphaTween = new Tween(begin: 0.0, end: 1.0);
@override
initState() {
super.initState();
_startAnimation();
}
@override
Widget build(BuildContext context) {
// screen width and height
final screenWidth = MediaQuery.of(context).size.width;
final screenHeight = MediaQuery.of(context).size.height;
final properties = widget.properties;
var vertical = (screenHeight * 0.5) +
(widget.sunSize * properties.verticalOffset * -1);
var horizontal =
(screenWidth * 0.5) + (widget.sunSize * properties.tweenEnd);
return Positioned(
left: horizontal,
top: vertical,
child: SlideTransition(
position: position,
child: FadeTransition(
opacity: opacity,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
),
)),
);
}
@override
dispose() {
controller.dispose();
super.dispose();
}
void _startAnimation() {
controller = AnimationController(
duration: const Duration(milliseconds: 2000), vsync: this);
position = new Tween<Offset>(
begin: new Offset(widget.properties.tweenStart, 0.0),
end: new Offset(0.0, 0.0),
).animate(new CurvedAnimation(parent: controller, curve: Curves.decelerate));
opacity = alphaTween.animate(controller);
controller.forward();
}
}
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