I'm using the Boost::Test library, and I am trying to check if an actual percent value is close to the expected value:
BOOST_CHECK_CLOSE_FRACTION(
items[i].ExpectedPercent,
items[i].ActualCount / totalCount,
0.05);
For some reason this check fails even when the values are close enough:
difference between items[i].ExpectedPercent{0.40000000000000002}
and items[i].ActualCount / totalReturned{0.42999999999999999}
exceeds 0.050000000000000003
Is this a problem with Boost or a problem with how I am using Boost?
After some testing, it turns out that the documentation for BOOST_CHECK_CLOSE_FRACTION is incorrect. The tolerance should be specified as a fraction of the expected value.
So, TFAE:
BOOST_CHECK(abs(x - y) < (min(x, y) * 0.1));
BOOST_CHECK_CLOSE(x, y, 10);
BOOST_CHECK_CLOSE_FRACTION(x, y, 0.1);
It is a problem with how you are using boost.
The last argument is a percent tolerance, not an absolute variance value. 5% of 0.4 is 0.02.
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