I'm trying to compile the ffmpeg by using the make and build files in iFrameExtractor example. firstly i tried to follow the readme file on the github, which only says to run the ./build_universal
in ffmpeg folder. it did not work
i then tried to follow the info in INSTALL without success. i then tried doing the stuff in INSTALL followed by the ./build_universal
which didn't work. All the *.a files that are imported to the project exists until the end of the build sequence. when the lipo commands in build_universal are run, which i guess concat the .a files for the different architectures(?). anyhow these leave the following errors:
lipo: specifed architecture type (armv6) for file (armv6/libavcodec.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavdevice.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavformat.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libavutil.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
lipo: specifed architecture type (armv6) for file (armv6/libswscale.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
i can get the project to compile for simulator if i only use ./build_armv7
but if i run the universal the .a files are removed in the end. and only using doesn't work to build for iphone 4 .
After a week of trial and error, I was finally able to create the ffmpeg universal libraries and successfully compile and run iFrameExtractor for the device as well as the simulator.
To compile and run the project on your iPhone device OR simulator:
1) open Terminal
2) clone the repository: git clone git://github.com/lajos/iFrameExtractor.git
3) go to the ffmpeg folder in the project: cd iFrameExtractor/ffmpeg
4) run: ./configure
5) Edit the build scripts (build_armv6, build_armv7, build_i386) as follows:
These scripts assume you are using iOS SDK 5.0 on Xcode 4.2.
build_armv6:
#!/bin/tcsh -f
if (! -d armv6) mkdir armv6
if (! -d lib) mkdir lib
rm armv6/*.a
make clean
./configure \
--disable-bzlib --disable-doc \
--disable-ffmpeg --disable-ffplay \
--disable-ffserver --disable-mmx \
--cc=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--as='gas-preprocessor/gas-preprocessor.pl /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
--enable-cross-compile --target-os=darwin \
--arch=arm --cpu=arm1176jzf-s \
--sysroot=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk \
--extra-ldflags="-arch armv6 -L//Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/usr/lib/system" \
--extra-cflags="-arch armv6"
make
mv libavcodec/libavcodec.a armv6/
mv libavdevice/libavdevice.a armv6/
mv libavformat/libavformat.a armv6/
mv libavutil/libavutil.a armv6/
mv libswscale/libswscale.a armv6/
rm lib/*.a
cp armv6/*.a lib/
build_armv7:
#!/bin/tcsh -f
if (! -d armv7) mkdir armv7
if (! -d lib) mkdir lib
rm armv7/*.a
make clean
./configure \
--disable-bzlib --disable-doc \
--disable-ffmpeg --disable-ffplay \
--disable-ffserver --disable-mmx \
--cc=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--as='gas-preprocessor/gas-preprocessor.pl /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
--enable-cross-compile --target-os=darwin \
--arch=arm --cpu=cortex-a8 --enable-pic \
--sysroot=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk \
--extra-ldflags="-arch armv7 - L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/usr/lib/system" \
--extra-cflags="-arch armv7"
make
mv libavcodec/libavcodec.a armv7/
mv libavdevice/libavdevice.a armv7/
mv libavformat/libavformat.a armv7/
mv libavutil/libavutil.a armv7/
mv libswscale/libswscale.a armv7/
rm lib/*.a
cp armv7/*.a lib/
build_i386:
#!/bin/tcsh -f
if (! -d i386) mkdir i386
if (! -d lib) mkdir lib
rm i386/*.a
make clean
./configure \
--disable-bzlib --disable-doc \
--disable-ffmpeg --disable-ffplay \
--disable-ffserver --disable-mmx \
--cc=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--as='gas-preprocessor/gas-preprocessor.pl /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
--sysroot=/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk \
--extra-ldflags="-arch i386 -L//Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/usr/lib/system" \
--extra-cflags="-arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -O0 -fasm-blocks -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=40000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -fvisibility=hidden -mmacosx-version-min=10.5 -gdwarf-2"
make
mv libavcodec/libavcodec.a i386/
mv libavdevice/libavdevice.a i386/
mv libavformat/libavformat.a i386/
mv libavutil/libavutil.a i386/
mv libswscale/libswscale.a i386/
rm lib/*.a
cp i386/*.a lib/
6) build the ffmpeg libraries: ./build_universal
7) open the xcode project and run it on your iPhone device or simulator
These steps work perfectly for me. I hope this will help others struggling to get the ffmpeg libraries working for iOS.
i downloaded the latest ffmpeg repository and used the following to compile only for armv6 and armv7. I couldn't get it working for i386, i receive errors that the cputype and subcputype are wrong. apparently the cputype is supposed to be x86 and subcputype should be intel.
anyhow i used the following build scripts to compile for the arm architectures:
build script:
#!/bin/sh
set -e
SCRIPT_DIR=$( (cd -P $(dirname $0) && pwd) )
DIST_DIR_BASE=${DIST_DIR_BASE:="$SCRIPT_DIR/dist"}
if [ -d ffmpeg ]
then
echo "Found ffmpeg source directory, no need to fetch from git..."
else
echo "Fetching ffmpeg from git://git.videolan.org/ffmpeg.git..."
git clone git://git.videolan.org/ffmpeg.git
fi
ARCHS=${ARCHS:-"armv6 armv7"}
for ARCH in $ARCHS
do
FFMPEG_DIR=ffmpeg-$ARCH
if [ -d $FFMPEG_DIR ]
then
echo "Removing old directory $FFMPEG_DIR"
rm -rf $FFMPEG_DIR
fi
echo "Copying source for $ARCH to directory $FFMPEG_DIR"
cp -a ffmpeg $FFMPEG_DIR
cd $FFMPEG_DIR
DIST_DIR=$DIST_DIR_BASE-$ARCH
mkdir -p $DIST_DIR
case $ARCH in
armv6)
EXTRA_FLAGS="--enable-cross-compile --target-os=darwin --arch=arm --cpu=arm1176jzf-s"
EXTRA_CFLAGS="-arch $ARCH"
EXTRA_LDFLAGS="-arch $ARCH"
;;
armv7)
EXTRA_FLAGS="--enable-cross-compile --target-os=darwin --arch=arm --cpu=cortex-a8 --enable-pic"
EXTRA_CFLAGS="-arch $ARCH"
EXTRA_LDFLAGS="-arch $ARCH"
;;
x86_64)
EXTRA_CC_FLAGS="-mdynamic-no-pic"
;;
esac
echo "Configuring ffmpeg for $ARCH..."
./configure \
--prefix=$DIST_DIR \
--extra-ldflags=-L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/usr/lib/system \
--disable-bzlib \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffserver \
--cc=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--sysroot=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk \
--extra-ldflags="$EXTRA_LDFLAGS" \
--extra-cflags="$EXTRA_CFLAGS" \
$EXTRA_FLAGS
echo "Installing ffmpeg for $ARCH..."
make && make install
cd $SCRIPT_DIR
if [ -d $DIST_DIR/bin ]
then
rm -rf $DIST_DIR/bin
fi
if [ -d $DIST_DIR/share ]
then
rm -rf $DIST_DIR/share
fi
done
and combine libs script:
#!/bin/bash
set -e
ARCHS="armv6 armv7"
for ARCH in $ARCHS
do
if [ -d dist-$ARCH ]
then
MAIN_ARCH=$ARCH
fi
done
if [ -z "$MAIN_ARCH" ]
then
echo "Please compile an architecture"
exit 1
fi
OUTPUT_DIR="dist-uarch"
rm -rf $OUTPUT_DIR
mkdir -p $OUTPUT_DIR/lib $OUTPUT_DIR/include
for LIB in dist-$MAIN_ARCH/lib/*.a
do
LIB=`basename $LIB`
LIPO_CREATE=""
for ARCH in $ARCHS
do
if [ -d dist-$ARCH ]
then
LIPO_CREATE="$LIPO_CREATE-arch $ARCH dist-$ARCH/lib/$LIB "
fi
done
OUTPUT="$OUTPUT_DIR/lib/$LIB"
echo "Creating: $OUTPUT"
lipo -create $LIPO_CREATE -output $OUTPUT
lipo -info $OUTPUT
done
echo "Copying headers from dist-$MAIN_ARCH..."
cp -R dist-$MAIN_ARCH/include/* $OUTPUT_DIR/include
then i import the .a files from BUILD-FOLDER/dist-uarch and it builds in xcode like a charm!
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