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Preventing JInternalFrame from being moved out of a JDesktopPane

When I have a JInternalFrame in a JDesktopPane, the JInternalFrame is movable (which is good). However, it's possible to move it outside of the visible scope of the JDesktopPane (which I'm not so fond of)

To see for yourself, here's some sample code:

public static void main(String[] args) {

  JFrame frame = new JFrame("JDesktopPane");
  JDesktopPane tableDisplay = new JDesktopPane();

  JInternalFrame internalFrame = new JInternalFrame("JInternalFrame",true,true,true,true);
  internalFrame.setContentPane(new JLabel("Content"));
  internalFrame.pack();
  internalFrame.setVisible(true);
  tableDisplay.add(internalFrame, JDesktopPane.POPUP_LAYER);

  frame.setContentPane(tableDisplay);
  frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  frame.setMinimumSize(new Dimension(400, 300));
  frame.setVisible(true);
}

Is it possible to set either the JInternalFrame or JDesktopPane so that they won't allow this?

like image 856
amaidment Avatar asked Nov 15 '11 13:11

amaidment


2 Answers

The collaborator which is responsible for doing the move/resize is the DesktopPaneManager. So I would try to limit the movement to within the pane. Here's a quick & dirty proof of concept:

    JDesktopPane background = new JDesktopPane();
    JInternalFrame internalFrame = new JInternalFrame("Internal Frame",
            true, true, true, true);
    DesktopManager manager = new DefaultDesktopManager() {
        /** This moves the <code>JComponent</code> and repaints the damaged areas. */
        @Override
        public void setBoundsForFrame(JComponent f, int newX, int newY, int newWidth, int newHeight) {
            boolean didResize = (f.getWidth() != newWidth || f.getHeight() != newHeight);
            if (!inBounds((JInternalFrame) f, newX, newY, newWidth, newHeight)) return;
            f.setBounds(newX, newY, newWidth, newHeight);
            if(didResize) {
                f.validate();
            } 
        }

        protected boolean inBounds(JInternalFrame f, int newX, int newY, int newWidth, int newHeight) {
            if (newX < 0 || newY < 0) return false;
            if (newX + newWidth > f.getDesktopPane().getWidth()) return false;
            if (newY + newHeight > f.getDesktopPane().getHeight()) return false;
            return true;
        }

    };
    background.setDesktopManager(manager);

There are some issues to solve, obviously :-) F.i.

  • use the manager as appropriate for the LAF, which could be done by implementing a wrapper DesktopManager which delegates everything else to the LAF installed
  • check for side-effects (the drag appears a unresponsive after having hit a wall, there might be other things needed)

Edit

just to clarify: with "unresponsive" I mean that the user has to release and press/drag again (once the internal frame has hit the desktop bounds) to further move the. That's not overly surprising, as the BorderListener (that's the mouseListener installed by BasicInternalFrame) keeps some state related to the initial press and then requests re-locates relative to that initial location. Dragging the mouse with the frame stuck somewhere confuses that internal state.

Interestingly, looking at the code, it seems like there had been intentions to limit the movement to not push it to the outside,

    // Make sure we stay in-bounds
    if(newX + i.left <= -__x)
        newX = -__x - i.left + 1;
    if(newY + i.top <= -__y)
        newY = -__y - i.top + 1;
    if(newX + __x + i.right >= pWidth)
        newX = pWidth - __x - i.right - 1;
    if(newY + __y + i.bottom >= pHeight)
        newY =  pHeight - __y - i.bottom - 1;

that's relative to the current mouse location, though.

like image 104
kleopatra Avatar answered Oct 31 '22 16:10

kleopatra


Full credit to kleopatra for pointing me in the right direction.

I think I've solved the unresponsiveness issue, and am sharing my solution here. Following kleopatra's answer, if the mouse point is outside of the pane, the internal frame is at the edge of the pane. Also, this continues to follow the mouse - i.e. if you move the mouse off the bottom of the pane, and then round to the right hand side of the pane, the frame will follow along the bottom of the pane, and then up the right sand of the pane.

public class BoundedDesktopManager extends DefaultDesktopManager {

  @Override
  public void beginDraggingFrame(JComponent f) {
    // Don't do anything. Needed to prevent the DefaultDesktopManager setting the dragMode
  }

  @Override
  public void beginResizingFrame(JComponent f, int direction) {
    // Don't do anything. Needed to prevent the DefaultDesktopManager setting the dragMode
  }

  @Override
  public void setBoundsForFrame(JComponent f, int newX, int newY, int newWidth, int newHeight) {
    boolean didResize = (f.getWidth() != newWidth || f.getHeight() != newHeight);
    if (!inBounds((JInternalFrame) f, newX, newY, newWidth, newHeight)) {
      Container parent = f.getParent();
      Dimension parentSize = parent.getSize();
      int boundedX = (int) Math.min(Math.max(0, newX), parentSize.getWidth() - newWidth);
      int boundedY = (int) Math.min(Math.max(0, newY), parentSize.getHeight() - newHeight);
      f.setBounds(boundedX, boundedY, newWidth, newHeight);
    } else {
      f.setBounds(newX, newY, newWidth, newHeight);
    }
    if(didResize) {
      f.validate();
    }
  }

  protected boolean inBounds(JInternalFrame f, int newX, int newY, int newWidth, int newHeight) {
    if (newX < 0 || newY < 0) return false;
    if (newX + newWidth > f.getDesktopPane().getWidth()) return false;
    if (newY + newHeight > f.getDesktopPane().getHeight()) return false;
    return true;
  }
}
like image 32
amaidment Avatar answered Oct 31 '22 15:10

amaidment