I'm working on a board game algorithm where a large tree is traversed using recursion, however, it's not behaving as expected. How do I handle this and what are you experiences with these situations?
To make things worse, it's using alpha-beta pruning which means entire parts of the tree are never visited, as well that it simply stops recursion when certain conditions are met. I can't change the search-depth to a lower number either, because while it's deterministic, the outcome does vary by how deep is searched and it may behave as expected at a lower search-depth (and it does).
Now, I'm not gonna ask you "where is the problem in my code?" but I am looking for general tips, tools, visualizations, anything to debug code like this. Personally, I'm developing in C#, but any and all tools are welcome. Although I think that this may be most applicable to imperative languages.
Logging. Log in your code extensively. In my experience, logging is THE solution for these types of problems. when it's hard to figure out what your code is doing, logging it extensively is a very good solution, as it lets you output from within your code what the internal state is; it's really not a perfect solution, but as far as I've seen, it works better than using any other method.
One thing I have done in the past is to format your logs to reflect the recursion depth. So you may do a new indention for every recurse, or another of some other delimiter. Then make a debug dll that logs everything you need to know about a each iteration. Between the two, you should be able to read the execution path and hopefully tell whats wrong.
I would normally unit-test such algorithms with one or more predefined datasets that have well-defined outcomes. I would typically make several such tests in increasing order of complexity.
If you insist on debugging, it is sometimes useful to doctor the code with statements that check for a given value, so you can attach a breakpoint at that time and place in the code:
if ( depth = X && item.id = 32) {
// Breakpoint here
}
Maybe you could convert the recursion into an iteration with an explicit stack for the parameters. Testing is easier in this way because you can directly log values, access the stack and don't have to pass data/variables in each self-evaluation or prevent them from falling out of scope.
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