The following code resolves the problem of removing the duplicate characters in a string.
void removeDuplicatesEff(char *str)
{
if (!str)
return;
int len = strlen(str);
if (len < 2)
return;
const int sz = (1<<CHAR_BIT);
bool hit[sz] = {false};
int tail = 0;
for (int i=0; i<len; ++i)
{
if (!hit[str[i]])
{
str[tail] = str[i];
++tail;
hit[str[i]] = true;
}
}
str[tail] = 0;
}
After setting str[tail]=0 in the last step, if char *str does contain duplicate characters, its size will be smaller, i.e. tail. But I am wondering whether there is a memory leak here? It seems to me that, later, we cannot releasing all the spaces that is allocated to original char *str. Is this right? If so, how can we resolve it in such situations?
It seems to me that, later, we cannot releasing all the spaces that is allocated to original char *str. Is this right?
No. The length of a zero-terminated string is completely decoupled from the size of the allocated memory buffer, and the system treats it separately. As long as every allocation is followed by a symmetrical deallocation (e.g. there’s a free for every malloc operation), you’re safe.
But I am wondering whether there is a memory leak here?
Arguably, yes, this is still a leak since it (temporarily) uses more memory than required. However, that is usually not a problem since the memory gets released eventually. Except in very special circumstances, this would therefore not be considered a leak.
That said, the code is quite unconventional and definitely longer than necessary (it also assumes that CHAR_BIT == 8 but that’s another matter). For instance, you can initialise your flag array much easier, saving a loop:
bool hit[256] = {false};
And why is your loop going over the string one-based, and why is the first character handled separately?
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