Is it possible at all to compile and run applications using bluetooth instead of the iPhone dongle cable using xcode? I just think this little added support would be welcome by developers who would love that feature like I would.
Any ideas?
You can also run iOS and tvOS apps on a wireless device if you pair the device with Xcode. For example, you can pair an Apple TV that's already on your network with Xcode so it appears as a run destination in the toolbar.
Open up a project in Xcode and click on the device near the Run ▶ button at the top left of your Xcode screen. Plug your iPhone into your computer. You can select your device from the top of the list. Unlock your device and (⌘R) run the application.
Extending the Bluetooth features to the simulator is not supported by the currently available hardware. Communication is intercepted when we use simulators. It is used to connect multiple systems into one device. So it gives easy to access.
Xcode 4.2 supported building and running applications over WiFi to an iOS device. Unfortunately they dropped the feature in Xcode 4.3 because of too many issues.
Honestly, I would rather have the speed of a cable, especially the new Lightning connector over the convenience of not having to use a cable.
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