I'm new to Java. I wrote the following code:
import java.io.*;
import java.lang.*;
public class distravel
{
public static void main(String args[])
{
String a1,a2,a3;
int x=2;
float d,u,a,t;
//d=distance travelled,u=initial velocity,a=acceleration,t=timeinterval
try
{
InputStreamReader read=new InputStreamReader(System.in);
BufferedReader buff=new BufferedReader(read);
System.out.print("Enter the INTIAL VELOCITY:");
a1=buff.readLine();
u=Float.parseFloat(a1);
System.out.print("Enter the ACCELERATION:");
a2=buff.readLine();
a=Float.parseFloat(a2);
System.out.print("Enter the TIME:");
a3=buff.readLine();
t=Float.parseFloat(a3);
d=((u*t)+a*Math.pow(t,x))/2F;
System.out.print("The total DISTANCE TRAVELLED:"+d);
}
catch(Exception e)
{}
}
}
I get this error:
distravel.java28:possible loss of precision found :double required :float d=((u*t)+a*Math.pow(t,x))/2F; ^
How can I resolve this?
d=((u*t)+a*Math.pow(t,x))/2F;
should be
d=(float)((u*t)+a*Math.pow(t,x))/2F;
or declare d
as double
as GrahamS suggested.
Don't use floats in your floating point math calculations unless you have a specific reason for doing so (you don't). The overhead for the preferred type, double, is not much higher and the benefit in accuracy is great.
Math.pow returns double so you have to have double for 'd'. Or you could also cast 'd' to float.
It is because Math.pow() returns a double which you then do some calculations with.
No matter what calculations you do the precision you will have to deal with is double.
Therefore, you get the error message.
Solutions:
1) make the floats double
2) cast the result to float: d=(float)((u*t)+a*Math.pow(t,x))/2F;
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