I'm new in Android development and now trying to make a simple app. The user can choose an image and add text to it. The user can choose different fonts and text sizes. For a preview, I'm using ImageView in RelativeLayout, created text will be added to layout from code (using TextView). When user push saves button, the image will be saved with text.
All problem in Canvas.drawText. I can't find a good formula for calculating right X and Y. After drawing text is always in the wrong position. Y position always different depending on the font and X make a small indent too.
Here is screenshot (first is TextView, below is pictured text):
Screenshot
Here is my code for finding the position:
public float[] getPosition(ImageView imageView, TextView textView) {
Matrix matrix = new Matrix();
imageView.getImageMatrix().invert(matrix);
float[] coord = {textView.getX(), textView.getY()+textView.getHeight()};
matrix.mapPoints(coord);
return coord;
}
And here is code for draw:
float[] coord = bundle.getFloatArray("coord");
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setTypeface(fontsList.get(bundle.getInt("font")));
paint.setAlpha((int)(255*bundle.getFloat("alpha")));
paint.setTextSize(bundle.getFloat("size")*bundle.getFloat("scale"));
paint.setColor(bundle.getInt("color"));
canvas.drawText(text, coord[0],coord[1],paint);
The X and Y arguments for canvas.drawText()
specify an origin point. The way the text is drawn, the origin's Y value is on the baseline of the text (the line on which the letters sit), and the origin's X value is either at the far left, far right, or exact center depending on the current Align
setting on the Paint
object.
When you call getX()
and getY()
, you are getting the current pixel coordinates of the top left of the TextView
. This is not the origin of text being drawn by TextView
. With the current Align
setting, the X value is fine; however, the Y value does not match.
If you want to match your text with that of the TextView
, try adding textView.getBaseline()
to the value returned by getY()
.
It's also worth considering using one of the text layout classes (e.g. StaticLayout or DynamicLayout) to draw your text instead. In that case, it will be drawn using the canvas origin as the top-left of the drawn text, so you wouldn't need to calculate baselines.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With