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Pod install not installing pods in flutter app

My flutter app runs fine on android simulator but on trying to launch on ios simulator, it runs the pod install command forever.

Here is the result

So I opened Xcode and found this error:

The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.

Here is my podfile:

# Uncomment this line to define a global platform for your project
# platform :ios, '9.0'

# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'

project 'Runner', {
  'Debug' => :debug,
  'Profile' => :release,
  'Release' => :release,
}

def parse_KV_file(file, separator='=')
  file_abs_path = File.expand_path(file)
  if !File.exists? file_abs_path
    return [];
  end
  generated_key_values = {}
  skip_line_start_symbols = ["#", "/"]
  File.foreach(file_abs_path) do |line|
    next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
    plugin = line.split(pattern=separator)
    if plugin.length == 2
      podname = plugin[0].strip()
      path = plugin[1].strip()
      podpath = File.expand_path("#{path}", file_abs_path)
      generated_key_values[podname] = podpath
    else
      puts "Invalid plugin specification: #{line}"
    end
  end
  generated_key_values
end

target 'Runner' do
  use_frameworks!
  use_modular_headers!

  # Flutter Pod

  copied_flutter_dir = File.join(__dir__, 'Flutter')
  copied_framework_path = File.join(copied_flutter_dir, 'Flutter.framework')
  copied_podspec_path = File.join(copied_flutter_dir, 'Flutter.podspec')
  unless File.exist?(copied_framework_path) && File.exist?(copied_podspec_path)
    # Copy Flutter.framework and Flutter.podspec to Flutter/ to have something to link against if the xcode backend script has not run yet.
    # That script will copy the correct debug/profile/release version of the framework based on the currently selected Xcode configuration.
    # CocoaPods will not embed the framework on pod install (before any build phases can generate) if the dylib does not exist.

    generated_xcode_build_settings_path = File.join(copied_flutter_dir, 'Generated.xcconfig')
    unless File.exist?(generated_xcode_build_settings_path)
      raise "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter pub get is executed first"
    end
    generated_xcode_build_settings = parse_KV_file(generated_xcode_build_settings_path)
    cached_framework_dir = generated_xcode_build_settings['FLUTTER_FRAMEWORK_DIR'];

    unless File.exist?(copied_framework_path)
      FileUtils.cp_r(File.join(cached_framework_dir, 'Flutter.framework'), copied_flutter_dir)
    end
    unless File.exist?(copied_podspec_path)
      FileUtils.cp(File.join(cached_framework_dir, 'Flutter.podspec'), copied_flutter_dir)
    end
  end

  # Keep pod path relative so it can be checked into Podfile.lock.
  pod 'Flutter', :path => 'Flutter'

  # Plugin Pods

  # Prepare symlinks folder. We use symlinks to avoid having Podfile.lock
  # referring to absolute paths on developers' machines.
  system('rm -rf .symlinks')
  system('mkdir -p .symlinks/plugins')
  plugin_pods = parse_KV_file('../.flutter-plugins')
  plugin_pods.each do |name, path|
    symlink = File.join('.symlinks', 'plugins', name)
    File.symlink(path, symlink)
    pod name, :path => File.join(symlink, 'ios')
  end
end

post_install do |installer|
  installer.pods_project.targets.each do |target|
    target.build_configurations.each do |config|
      config.build_settings['ENABLE_BITCODE'] = 'NO'
    end
  end
end

I have run pod install over and over and also tried updatig cocoapods with

gem install cocoapods

How can I get around with this?
It's really been bugging me for weeks.

like image 227
Bright Avatar asked Jul 23 '20 19:07

Bright


People also ask

How do you install pods?

To install the pods, do one of the following: Place the caret at the code line where you add the pod, press ⌥ ⏎ , select Install, and press ⏎ . Click Install pods in the top-left corner of the editor window. From the main menu, select Tools | CocoaPods | Install.

Is CocoaPods necessary for flutter?

System requirements Flutter supports iOS 11 and later. Additionally, you will need CocoaPods version 1.10 or later.


1 Answers

If you are running a command flutter run that command requires you to be in the root of the project, but when you need to install cocoapods for iOS project, you first need to move to ios folder, and than run it.

cd ios/
pod install
cd ../
flutter run

Or you can wrap this all up in a single command

cd ios/ && pod install && cd ../ && flutter run
like image 82
Aleksandar Avatar answered Oct 02 '22 02:10

Aleksandar