I am working on a Swift project with cocoapods. Here is Podfile:
pod 'GPUImage', '~> 0.1.4'
After i run pod install
, i try got the error about import file:
import GPUImage
I uninstalled GPUImage from podfile, then try the second solution, i got different error.
This link is the project instruction on github. My steps are:
Copy&Paste GPUImage.xcodeproj into project root directory, and added it into my project.
Go to "Build settings" -> "Build Phases" -> "Target Dependencies", added PUImageFramework, in Link Binary With Libraries section, added GPUImage.framework.
But i got an error:
error: unable to read module map contents from 'Source/iOS/Framework/module.modulemap': Error Domain=NSCocoaErrorDomain Code=260 "The file “module.modulemap” couldn’t be opened because there is no such file." UserInfo=0x7f872cfb0b80 {NSFilePath=/Users/william/A/muguang-ios/Source/iOS/Framework/module.modulemap, NSUnderlyingError=0x7f87413f4dd0 "The operation couldn’t be completed. No such file or directory"}
Any help, thx!
EDIT:
The error right now is:
dyld: Library not loaded: @rpath/GPUImage.framework/GPUImage
Referenced from: /private/var/mobile/Containers/Bundle/Application/9CF1D10C-1D78-40CB-955F-19110B3C3EA8/testGDU.app/testGDU
Reason: image not found
EDIT: For solution without using pods, here is solution:
You then need to add a new Copy Files build phase, set the Destination to Frameworks, and add the GPUImage.framework build product to that. This will allow the framework to be bundled with your application (otherwise, you'll see cryptic "dyld: Library not loaded: @rpath/GPUImage.framework/GPUImage" errors on execution).
But question 1 with cocoapods still not work.
Start by dragging the GPUImage. xcodeproj file into your application's Xcode project to embed the framework in your project. Next, go to your application's target and add GPUImage as a Target Dependency. Finally, you'll want to drag the libGPUImage.
it's my bad, i got the solution:
You then need to add a new Copy Files build phase, set the Destination to Frameworks, and add the GPUImage.framework build product to that. This will allow the framework to be bundled with your application (otherwise, you'll see cryptic "dyld: Library not loaded: @rpath/GPUImage.framework/GPUImage" errors on execution).
I had the same issue with the following library versions:
Finally I solved this issue by the following steps:
First step:
Second Step:
cd ~/Library/Developer/Xcode/DerivedData
rm -rf Build/*
see below if you have a customized build location
rm -rf ModuleCache/*
Third Step:
If you have defined a custom build location:
- Go with Finder or the Terminal to the location of the build files. The location for these files is defined in Xcode. To check where these files are:
- Open Xcode
- Go to
Settings -> Locations -> Derived Data
- Go to that location and delete the
Build
folder
Then everything work well.
Hope this can help somebody in the future.
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