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Playing an animated GIF image file in imageview

Tags:

java

android

I am making an Android application, in which I want to play a GIF file in an imageview. I have a tried a lot of ways, made a custom class but haven't succeeded.

Has anyone implemented this before?

like image 391
Cool Jatt Avatar asked Jul 11 '12 08:07

Cool Jatt


2 Answers

You can find sample code in the Android SDK samples. The gif image is displayed in activity that extends View

The code to use gif image other than ImageView is

import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.graphics.drawable.*;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.*;

import java.io.IOException;
import java.io.InputStream;
import java.io.ByteArrayOutputStream;

public class BitmapDecode extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    }

    private static class SampleView extends View {
        private Bitmap mBitmap;
        private Bitmap mBitmap2;
        private Bitmap mBitmap3;
        private Bitmap mBitmap4;
        private Drawable mDrawable;

        private Movie mMovie;
        private long mMovieStart;

        private static byte[] streamToBytes(InputStream is) {
            ByteArrayOutputStream os = new ByteArrayOutputStream(1024);
            byte[] buffer = new byte[1024];
            int len;
            try {
                while ((len = is.read(buffer)) >= 0) {
                    os.write(buffer, 0, len);
                }
            } catch (java.io.IOException e) {
            }
            return os.toByteArray();
        }

        public SampleView(Context context) {
            super(context);
            setFocusable(true);

            java.io.InputStream is;
            is = context.getResources().openRawResource(R.drawable.beach);

            BitmapFactory.Options opts = new BitmapFactory.Options();
            Bitmap bm;

            opts.inJustDecodeBounds = true;
            bm = BitmapFactory.decodeStream(is, null, opts);

            // now opts.outWidth and opts.outHeight are the dimension of the
            // bitmap, even though bm is null

            opts.inJustDecodeBounds = false;    // this will request the bm
            opts.inSampleSize = 4;             // scaled down by 4
            bm = BitmapFactory.decodeStream(is, null, opts);

            mBitmap = bm;

            // decode an image with transparency
            is = context.getResources().openRawResource(R.drawable.frog);
            mBitmap2 = BitmapFactory.decodeStream(is);

            // create a deep copy of it using getPixels() into different configs
            int w = mBitmap2.getWidth();
            int h = mBitmap2.getHeight();
            int[] pixels = new int[w*h];
            mBitmap2.getPixels(pixels, 0, w, 0, 0, w, h);
            mBitmap3 = Bitmap.createBitmap(pixels, 0, w, w, h,
                                           Bitmap.Config.ARGB_8888);
            mBitmap4 = Bitmap.createBitmap(pixels, 0, w, w, h,
                                           Bitmap.Config.ARGB_4444);

            mDrawable = context.getResources().getDrawable(R.drawable.button);
            mDrawable.setBounds(150, 20, 300, 100);

            is = context.getResources().openRawResource(R.drawable.animated_gif);
            if (true) {
                mMovie = Movie.decodeStream(is);
            } else {
                byte[] array = streamToBytes(is);
                mMovie = Movie.decodeByteArray(array, 0, array.length);
            }
        }

        @Override protected void onDraw(Canvas canvas) {
            canvas.drawColor(0xFFCCCCCC);            

            Paint p = new Paint();
            p.setAntiAlias(true);

            canvas.drawBitmap(mBitmap, 10, 10, null);
            canvas.drawBitmap(mBitmap2, 10, 170, null);
            canvas.drawBitmap(mBitmap3, 110, 170, null);
            canvas.drawBitmap(mBitmap4, 210, 170, null);

            mDrawable.draw(canvas);

            long now = android.os.SystemClock.uptimeMillis();
            if (mMovieStart == 0) {   // first time
                mMovieStart = now;
            }
            if (mMovie != null) {
                int dur = mMovie.duration();
                if (dur == 0) {
                    dur = 1000;
                }
                int relTime = (int)((now - mMovieStart) % dur);
                mMovie.setTime(relTime);
                mMovie.draw(canvas, getWidth() - mMovie.width(),
                            getHeight() - mMovie.height());
                invalidate();
            }
        }
    }
}

You can use these links as well

http://weavora.com/blog/2012/02/07/android-how-to-use-animated-gif/

http://droid-blog.net/2011/10/14/tutorial-how-to-use-animated-gifs-in-android-part-1/

like image 177
Avi Dhiman Avatar answered Oct 20 '22 00:10

Avi Dhiman


You can display Gif in android without using any 3rd party libraries. This is how I did that.

Take a web view.

<WebView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:id="@+id/imageWebView" />

Most of the examples shows how to open a file from asset folder, but here I show you how to open it from a SD Card/memory.

    WebView webView = (WebView) findViewById(R.id.imageWebView);
    String  data    = "<body> <img src = \""+ filePath+"\"/></body>";
    // 'filePath' is the path of your .GIF file on SD card.
   webView.loadDataWithBaseURL("file:///android_asset/",data,"text/html","UTF-8",null);
like image 44
Prakash Avatar answered Oct 19 '22 22:10

Prakash