I ran into a bit of a problem with PlayerPrefs in unity3d 5.4. (I am using 5.4 because there is a game-breaking bug in 5.5.)
Here is the code:
void OnApplicationQuit() {
PlayerPrefs.SetInt("numerator", numerator);
}
This works fine in the editor, but on mobile it's a different story. It doesn't do anything.
Call PlayerPrefs.Save after PlayerPrefs.SetInt. That will likely solve your problem.
void OnApplicationQuit()
{
PlayerPrefs.SetInt("numerator", numerator);
PlayerPrefs.Save();
}
If that does not solve your problem, do the save operation in the OnApplicationPause or OnDisable function.
void OnApplicationPause(bool pauseStatus)
{
if (pauseStatus)
{
PlayerPrefs.SetInt("numerator", numerator);
PlayerPrefs.Save();
}
}
If both of these fail, Please look here for how to use Json to save and load game data.
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