I play mp3/wav from file to create a push effect. However on an Atom CPU based tablet PC, there is a delay when I touch the button.
I'll try to play wav/mp3 from memory instead of file system. Can anyone give a code snippet or a clue?
System.Media.SoundPlayer player = new System.Media.SoundPlayer();
player.SoundLocation = System.Windows.Forms.Application.StartupPath + "\\beep-7.wav";
player.Play();
Since WAV is quite a popular format, almost all devices today support it using built-in media players. On Windows, the Windows Media Player is capable of playing WAV files. On MacOS, iTunes or QuickTime can play WAV files. On Linux, your basic ALSA system can play these files.
WAV file, also Waveform Audio File Format, is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. Windows Media Player, the built-in player on Windows computer supports the WAV playback directly. Still on Mac, QuickTime also supports WAV file opening and playing on Mac.
In addition to playing WAV files on Android through converting WAV to Android supported formats, you can use a WAV player for Android or an Android music player which enables to open and play wav on Android as well, such as “Remote Wave Free”. If you have VLC Media Player, you can use VLC to convert WAV files too.
Something like this?
public class MediaPlayer
{
System.Media.SoundPlayer soundPlayer;
public MediaPlayer(byte[] buffer)
{
var memoryStream = new MemoryStream(buffer, true);
soundPlayer = new System.Media.SoundPlayer(memoryStream);
}
public void Play()
{
soundPlayer.Play();
}
public void Play(byte[] buffer)
{
soundPlayer.Stream.Seek(0, SeekOrigin.Begin);
soundPlayer.Stream.Write(buffer, 0, buffer.Length);
soundPlayer.Play();
}
}
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