I know there are some questions already regarding Plastic SCM, but they are over a year old. Has anyone used Plastic SCM lately? What do you think about it.
I have used git, and I am currently using Hg. I love the Hg source control, but Visual Studio integration is not great, and related task/project management tools have not been great. Plastic SCM was recommended, but I like to get a community view on it. - And no, I don't care about grammar on the website. I prefer well engineered solutions to well marketed websites.
Plastic SCM is a distributed version control, but can work centralized too. It is excellent with branching and merging, can deal with huge projects and big binary assets natively, and it comes with GUIs and tools to make everything simpler.
Licensing and terms of use. Plastic SCM is free for individuals (Personal Edition), non-profit organizations and open-source projects (Community Edition). Cloud Edition is a commercial version for teams that do not need an on-premise server.
You may cancel your Plastic SCM Account at any time by selecting “cancel” in your Plastic SCM dashboard or reaching out to your Unity account manager, as applicable.
Create without compromise. Unity Plastic SCM is a version control and source code management tool built to improve team collaboration and scalability with any engine. It offers optimized workflows for artists and programmers, as well as superior speed working with large files and binaries.
Yes, we use Plastic SCM (small team of 5) for 2 years already and it works great and even gets better every update!
Support is very good (within an hour or at least the same day a response!).
Also branching and merging works very good in practice. Every programmer can work on it's own in his own branch (using branch per task pattern). Such a big relief. When you switch to another branch all changes are automatically shelved/stored on the server. When you switch back, the changes are reloaded, which is a really nice feature! You don't have to worry to loose changes, because Plastic handles everything very good.
Without doubt Plastic SCM is the best Version Control System I've ever seen (used MS Sourcesafe, CVS, SVN, StarTeam). Also heard of other's the branch support is much better than MS Team Foundation.
We have used Plastic SCM for a few years already and it has evolved a lot. The integration with Visual Studio is pretty good, you have all the graphical views of their visual client inside VS.
The biggest challenge was the switch to the branch per task thing, kind of a best practice to use it. But now when we have to use SVN for a project, we miss our task branches.
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