Hello everyone I got a problem selecting random numbers to shuffke a deck of cards. To shuffle randomly we tried to pick a random card in every loop, but it seems like if we ran out of one kind, we cannot pick a different kind randomly. It goes into infinite loop. Any suggestions?
(Translation: Maca=spade, sinek=club, kupa=heart, karo=diamond, vale=jack, kiz=queen, papaz=king)
public class KartKarma : MonoBehaviour {
public GameObject[] Deste;
public static GameObject KupaAs, Kupa2, Kupa3, Kupa4, Kupa5, Kupa6, Kupa7, Kupa8, Kupa9, Kupa10, KupaVale, KupaKiz, KupaPapaz;
public static GameObject KaroAs, Karo2, Karo3, Karo4, Karo5, Karo6, Karo7, Karo8, Karo9, Karo10, Karo11, Karo12, Karo13;
public static GameObject SinekAs, Sinek2, Sinek3, Sinek4, Sinek5, Sinek6, Sinek7, Sinek8, Sinek9, Sinek10, Sinek11, Sinek12, Sinek13;
public static GameObject MacaAs, Maca2, Maca3, Maca4, Maca5, Maca6, Maca7, Maca8, Maca9, Maca10, Maca11, Maca12, Maca13;
public GameObject[] Kupa = {KupaAs, Kupa2, Kupa3, Kupa4, Kupa5, Kupa6, Kupa7, Kupa8, Kupa9, Kupa10, KupaVale, KupaKiz, KupaPapaz};
public GameObject[] Karo = {KaroAs, Karo2, Karo3, Karo4, Karo5, Karo6, Karo7, Karo8, Karo9, Karo10, Karo11, Karo12, Karo13};
public GameObject[] Sinek = {SinekAs, Sinek2, Sinek3, Sinek4, Sinek5, Sinek6, Sinek7, Sinek8, Sinek9, Sinek10, Sinek11, Sinek12, Sinek13};
public GameObject[] Maca = {MacaAs, Maca2, Maca3, Maca4, Maca5, Maca6, Maca7, Maca8, Maca9, Maca10, Maca11, Maca12, Maca13};
List<GameObject> deste = new List<GameObject>();
// Use this for initialization
void Start () {
int i = 0;
while(i < 26){
int a = Random.Range(1,5);
if (a == 1) {
int b = Random.Range(0,13);
if(Maca != null){
while(Maca[b] == null){
b = Random.Range(0,13);
}
deste.Add(Maca[b]);
Maca[b] = null;
}
else {
while(a == 1)
a = Random.Range(2,5);
}
}
if (a == 2) {
int b = Random.Range(0,13);
if(Sinek != null){
while(Sinek[b] == null)
b = Random.Range(0,13);
deste.Add (Sinek[b]);
Sinek[b] = null;
}
else {
while(a == 2)
a = Random.Range(1,5);
}
}
if (a == 3) {
int b = Random.Range(0,13);
if(Karo != null){
while(Karo[b] == null)
b = Random.Range(0,13);
deste.Add (Karo[b]);
Karo[b] = null;
}
else {
while(a == 3)
a = Random.Range(1,5);
}
}
if (a == 4) {
int b = Random.Range(0,13);
if(Kupa != null){
while(Kupa[b] == null){
b = Random.Range(0,13);
}
deste.Add(Kupa[b]);
Kupa[b] = null;
}
else {
while(a == 4)
a = Random.Range(1,5);
}
}
i++;
}
}
void Update () {
}
}
Use a proper shuffle algorithm, such as Knuth's (aka Fisher-Yates):
/// <summary>Used to shuffle collections.</summary>
public class Shuffler
{
/// <summary>Shuffles the specified array.</summary>
/// <typeparam name="T">The type of the array elements.</typeparam>
/// <param name="array">The array to shuffle.</param>
public void Shuffle<T>(IList<T> array)
{
for (int n = array.Count; n > 1; )
{
int k = _rng.Next(n);
--n;
T temp = array[n];
array[n] = array[k];
array[k] = temp;
}
}
private readonly Random _rng = new Random();
}
Then:
var shuffler = new Shuffler();
...
shuffler.Shuffle(deste);
As the link posted by @Paul does indicate - be aware that Random is not a particularly great random number generator. You can substitute a better one if you want, but the underlying shuffle algorithm remains the same.
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