Glide's loading times are faster and it uses a small amount of memory for cache, but the library size is quite large. It, too, is easy to implement. Glide might be a better alternative to Picasso when memory footprint is less of a concern or more and larger images need to be processed.
Glide is faster and the results of Picasso and Coil are similar. But what about when we are loading from the cache. As you can see in the images below we have the best times for Glide in most of the cases. Coil is the second and Picasso is the last one by far.
I am one of the engineers on the Fresco project. So obviously I'm biased.
But you don't have to take my word for it. We've released a sample app that allows you to compare the performance of five libraries - Fresco, Picasso, UIL, Glide, and Volley Image Loader - side by side. You can get it at our GitHub repo.
I should also point out that Fresco is available on Maven Central, as com.facebook.fresco:fresco
.
Fresco offers features that Picasso, UIL, and Glide do not yet have:
There are many others (see our documentation), but these are the most important.
Mind you that this is a highly opinion based question, so I stopped making fjords and made a quick table
Now library comparison is hard because on many parameters, all the four pretty much do the same thing, except possibly for Fresco because there is a whole bunch of new memory level optimizations in it.So let me know if certain parameters you'd like to see a comparison for based on my experience.
Having used Fresco the least, the answer might evolve as I continue to use and understand it for current exploits. The used personally
is having used the library atleast once in a completed app.
*Note - Fresco now supports GIF as well as WebP animations
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With