I'm just getting to grips with OOP
, so sorry if this question seems a little all over the place, its how my head is feeling right now.
I have looked at constructors in the PHP docs but it does not seem to cover dependency injection.
I have a class called DatabaseLayer, this class simply creates a connection to my database
//php class for connecting to database
/**
* Class DatabaseLayer - connects to database via PDO
*/
class DatabaseLayer
{
public $dbh; // handle of the db connexion
/**
* @param $config Config- configuration class
*/
private function __construct(Config $config)
{
$dsn = $config->read('db.dsn');
$user = $config->read('db.user');
$password = $config->read('db.password');
$this->dbh = new \PDO($dsn, $user, $password);
}
public function getConnection()
{
if ($this->dbh)
{
return $this->dbh;
}
return false;
}
}
Q1: i have private function __construct(Config $config)
I'm not sure i fully understand the reason of having __construct(Config $config)
instead of just using __construct($config)
Does (Config $config
) automatically create $config
as a new Config
instance?
or do i have to do the following:
$config = new Config();
$dbLayer = new DatabaseLayer($config);
I want to extend the DatabaseLayer
class and include methods for interacting with the database relating to my GameUser
which is another class i have created, when i extend the DatabaseLayer
class i need to inject the GameUser
class
I know my new class DatabaseLayerUser
inherits the methods and properties from the DatabaseLayer
class.
Q2: as the new DatabaseLayerUser
class is based on the 'DatabaseLayer' class it needs to have the Config
class, because i used __construct(Config $config)
does this get it automatically?
or do i have to pass both the Config
and GameUser
to DatabaseLayerUser
class DatabaseLayerUser EXTENDS DatabaseLayer
{
private $config; /** @var Config */
private $user; /** @var GameUser */
/**
* @param Config $config
* @param GameUser $user
*/
private function __construct(Config $config, GameUser $user){
$this->config = $config;
$this->user = $user;
}
/**
* profileExists - Checks to see if a user profile exists
* internal @var $PDOQuery
* @var $PDOStatement PDOStatement
* @throws Exception - details of PDOException
* @return bool
*/
private function profileExists()
{
try{
$PDOQuery = ('SELECT count(1) FROM userprofile_upl WHERE uid_upl = :uid');
$PDOStatement = $this->dbh->prepare($PDOQuery);
$PDOStatement->bindParam(':uid', $this->_userData->uid);
$PDOStatement->execute();
return $PDOStatement->fetchColumn() >0;
}catch(PDOException $e){
throw new Exception('Failed to check if profile exists for '.$this->_userData->uid, 0, $e);
}
}
}`
Q3: i saw there is a parent::__construct();
does this mean i should use:
private function __construct(Config $config, GameUser $user){
parent::__construct($config);
$this->user = $user;
}
I think you're really mixing up means and purposes here. The goal is never to use dependency injection per se, but to solve programming problems that you encounter with it. So let's first try and correct the dependencies between the classes and their responsibilities a little.
In my opinion, it is best to start this excercise from the application domain, start small, and then refactor if you want to introduce abstraction. At least when learning or as a thought experiment. When more experienced and when implementing the real thing, it is probably smarter to look a couple of steps ahead.
So for now I'll simply assume you're making an online game, with different users that are represented by GameUser objects, and no further than that.
The sole responsibility of the GameUser
class should be to represent the domain data and logic, i.e.: it contains a couple of properties (let's say username
and score
) and methods (let's say incrementScore
) that have to do with the application domain itself (game users). It should not be responsible for practical implementation details, most notably: how it gets persisted (written to file/db/whatever). That's why a DatabaseLayerUser
that is responsible for storing itself is probably a bad idea. So let's start instead with a nice and clean GameUser
domain class and use encapsulation (private properties to prevent tampering from the outside):
class GameUser {
private $_username;
private $_score;
public function __construct($username, $score) {
$this->_username = $username;
$this->_score = $score;
}
public function getUsername() { return $this->_username; }
public function getScore() { return $this->_score; }
public function incrementScore() {
$this->_score++;
return $this->_score;
}
}
We can now create a new GameUser
($user = new GameUser('Dizzy', 100);
), but we cannot persist it. So we need some kind of repository where we can store these users and fetch them again later. Let's call it just that: the GameUserRepository
. This is a service class. Later when there is more than one type of domain object and repository, we can create a DatabaseLayer
class that will group these and/or act as a facade, but we start small now and will refactor later.
Once again, the responsibility of the GameUserRepository
class is to allow us to fetch and store GameUser
objects, and to check if a profile for a given username exists. In principle, the repository could store the GameUser
objects in a file or somewhere else, but for now, we're making making the choice here to persist them in a SQL database (start small, refactor later, you get it.)
The responsibility of the GameUserRepository
is not management of the database connection. It will however need a database object so it can pass the SQL queries to it. So it delegates the responsibility of setting up the connection and actually executing the SQL queries it will create.
Delegation rings a bell. Dependency injection comes into play here: we will inject a PDO database object (service). We'll inject it in the constructor (i.e. constructor DI as opposed to setter DI). It is then the responsibility of the caller to figure out how to create the PDO service, our repository really couldn't care less.
class GameUserRepository {
private $_db;
public function __construct(PDO $db) {
$this->_db = $db;
}
public function profileExists($username) {
try {
$PDOQuery = ('SELECT count(1) FROM userprofile_upl WHERE uid_upl = :uid');
$PDOStatement = $this->dbh->prepare($PDOQuery);
$PDOStatement->bindParam(':uid', $username);
$PDOStatement->execute();
return $PDOStatement->fetchColumn() >0;
} catch(PDOException $e) {
throw new Exception('Failed to check if profile exists for '. $username, 0, $e);
}
}
public function fetchGameUser($username) { ... }
public function storeGameUser(GameUser $user) { ... }
}
To answer Q1 & Q2 in one go: function __construct(PDO $db)
simply expresses a type constraint: PHP will check that the $db
parameter value is a PDO object. If you're trying to run $r = new GameUserRepository("not a PDO object");
, it will throw an error. The PDO
type constraint has nothing to do with dependency injection.
I think you're confusing this with the functionality of DI frameworks that actually inspect the constructor signature at run-time (using reflection), see that a PDO-type argument is needed, and then indeed create such an object automagically and pass it to the constructor when creating the repository. E.g. the Symfony2 DI bundle can do this, but it has nothing to do with PHP itself.
Now we can run code like this:
$pdo = new PDO($connectionString, $user, $password);
$repository = new GameUserRepository($pdo);
$user = $repository->fetchGameUser('Dizzy');
But this begs the question: what is the best way to create all these objects (services), and where do we keep them? Surely not by just putting the above code somewhere and using global variables. These are two clear responsibilities that need to be located somewhere, so the answer is that we create two new classes: the GameContainer
class and the GameFactory
class to create this container.
The responsibility of the GameContainer
class is to centralize the GameUserRepository
service with other services that we'll create in the future. The responsibility of the GameFactory
class is to set up the GameContainer
object. We'll also create a GameConfig
class to configure our GameFactory
:
class GameContainer {
private $_gur;
public function __construct(GameUserRepository $gur) { $this->_gur = $gur; }
public function getUserRepository() { return $this->_gur; }
}
class GameConfig { ... }
class GameFactory {
private $_config;
public function __construct(GameConfig $cfg) {
$this->_config = $cfg;
}
public function buildGameContainer() {
$cfg = $this->_config;
$pdo = new PDO($cfg->read('db.dsn'), $cfg->read('db.user'), $cfg->read('db.pw'));
$repository = new GameUserRepository($pdo);
return new GameContainer($repository);
}
}
We can now imagine a game.php
application with basically the following code:
$factory = new GameFactory(new GameConfig(__DIR__ . '/config.php'));
$game = $factory->buildGameContainer();
One crucial thing is still missing however: the use of interfaces. What if we want to write a GameUserRepository
that uses an external web service to store and fetch GameUser
objects? What if we want to provide a MockGameUserRepository
with fixtures to facilitate testing? We can't: our GameContainer
constructor explicitly demands a GameUserRepository
object as we have implemented it using the PDO
service.
So, now is the time to refactor and extract an interface from our GameUserRepository
. All consumers of the current GameUserRepository
will now have to use the IGameUserRepository
interface instead. This is possible thanks to dependency injection: references to GameUserRepository
are all just used as type constraints that we can replace by the interface. It would not be possible if we hadn't delegated the task of creating these services to the GameFactory
(which will now have the responsibility to determine an implementation for each service interface.)
We now get something like this:
interface IGameUserRepository {
public function profileExists($username);
public function fetchGameUser($username);
public function storeGameUser(GameUser $user);
}
class GameContainer {
private $_gur;
// Container only references the interface:
public function __construct( IGameUserRepository $gur ) { $this->_gur = $gur; }
public function getUserRepository() { return $this->_gur; }
}
class PdoGameUserRepository implements IGameUserRepository {
private $_db;
public function __construct(PDO $db) {
$this->_db = $db;
}
public function profileExists($username) {...}
public function fetchGameUser($username) { ... }
public function storeGameUser(GameUser $user) { ... }
}
class MockGameUserRepository implements IGameUserRepository {
public function profileExists($username) {
return $username == 'Dizzy';
}
public function fetchGameUser($username) {
if ($this->profileExists($username)) {
return new GameUser('Dizzy', 10);
} else {
throw new Exception("User $username does not exist.");
}
}
public function storeGameUser(GameUser $user) { ... }
}
class GameFactory {
public function buildGameContainer(GameConfig $cfg) {
$pdo = new PDO($cfg->read('db.dsn'), $cfg->read('db.user'), $cfg->read('db.pw'));
// Factory determines which implementation to use:
$repository = new PdoGameUserRepository($pdo);
return new GameContainer($repository);
}
}
So this really puts all pieces together. We can now write a TestGameFactory
injecting the MockGameUserRepository
, or, better still, extend GameConfig
with a "env.test" boolean and have our existing GameFactory
class decide whether to construct a PdoGameUserRepository
or MockGameUserRepository
based on that.
The connection with DI practices should now be clear as well. The GameContainer
, of course, is your DI container. The GameFactory
, is the DI container factory. It is these two that are implemented with all bells and whistles by DI frameworks such as the Symfony2 DI bundle.
You can indeed imagine extending the factory and its config up to the point where all services are completely defined in an XML file, including their implementation class names:
<container env="production">
<service name="IGameUserRepository" implementation="PdoGameUserRepository">
<connectionString>...</connectionString>
<username>...</username>
<password>...</password>
</service>
</container>
<container env="test">
<service name="IGameUserRepository" implementation="MockGameUserRepository"/>
</container>
You can also imagine generalizing the GameContainer
so that services are fetched like $container->getService('GameUserRepository')
.
As for passing constructor arguments to parent classes in PHP (which has little to do with DI, except that it'll be needed sooner or later if you use constructor injection), you can do this as you suggest yourself:
class A {
private $_someService;
public function __construct(SomeService $service) { $this->_someService = $service; }
}
class B extends class A {
private $_someOtherService;
public function __construct(SomeService $service, SomeOtherService $otherService) {
parent::__construct($service);
$this->_someOtherService = $otherService;
}
}
$b = new B(new SomeService(), new SomeOtherService());
But you'll have to stay away from the private constructors. They reek of singletons.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With