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phantomjs compile with webGL

I am trying to compile PhantomJS to add WebGL. Apparently it is possible because of:

  • post on groups.google.com
  • post on trac.webkit.org

However, I have no idea how to do this. I have looked in all the configuration for compiling and I tried and found nothing. Should I compile QTWebKit separately with the necessary options and then compile PhantomJS with this WebKit? I'm on Mac OSX Lion.

It would be really nice to have a bit of help.

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charly Avatar asked May 18 '13 15:05

charly


1 Answers

As you well may know, Phantomjs has is no longer being actively developed.

I suggest you move to Puppeteer which uses Chromium: https://pptr.dev/

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Chris Buck Avatar answered Oct 04 '22 05:10

Chris Buck