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Permutation job scheduling with partial available machines

I'm looking for a suitable algorithm to solve a time scheduling problem. First i will outline the problem itself, then in a second part i will give the direction i was thinking towards for a solution. I'm trying to solve this problem because i have an interest in these kinds of problems and also because the same kind of problem can be solved later with more variables and a bigger setup.

problem

I would like to do some tests on batteries to see how they respond when connected to a load. And perform these tests in the shortest amount of time possible to complete all tests. The two important variables here are:

  • State-of-Charge (SoC) the amount of energy left in the battery from 100% to 0%. We will test 99%, 75%, 50% and 25% (4 variations). (explained later why 99% and not 100%). We will assume the SoC lost when relaxing is 0.
  • Relaxation the amount of how much the battery has relaxed in hours. We know that theoretically 24 hours should be enough, so this is the maximum. We will test different times like: 5min, 15min, 30min, 1 hour, 2 hour, 6 hour, 24 hour (7 variations).

Total combinations: 4 x 7 = 28 for one battery

The order in which the test should proceed is the following: Charge to 100%, discharge to wanted SoC, relax, discharge to a new SoC while measuring

Example: we want to see how the battery reacts while discharging from 75% to 50% while having relaxed for 2 hours

  1. Battery has unknown SoC (measurement methods are not accurate enough)
  2. Recharge to 100%
  3. Discharge to 75%
  4. Relax 2 hours
  5. Discharge while measuring, stop at 50%

The battery can now relax again and start its measure from 50% to 25%. It does NOT have to be recharged to 100% again.

situations / states

Now i will outline some situations which can occur and what has to be done in such case.

initialization

The problem can be initialized with already performed tests (this is important because we might want to reschedule halfway through). If the batteries have a known state (SoC/relax) we can use that. If the SoC is unknown then the battery has to be recharged. If the relaxation is unknown but the SoC is known then the battery has to be relaxed for at least 24 hours.

recharge

Putting the battery in the recharger has to be done manually. Leaving the battery in the recharger is not a problem. Recharging takes about 2.5 hours. Each battery has it's own dedicated charger, but in the future we might have more batteries then chargers so the algorithm needs to be able to take a variable amount of chargers.

relaxation (relax)

Relaxation can simply be done by not connecting the battery to anything, so it does not need any special equipment. Before the relaxation time period can start the battery has to be stressed (= connected to the discharger). We don't know for sure how long the stress period will take, but we assume that the period it takes to discharge the battery 1% will be enough. 99% will therefor be the first SoC where we can accurately determine the relaxation time.

discharging

There is only one discharger at the moment, but the algorithm should be able to take a variable amount of dischargers. Putting the battery in the discharger has to be done manually (also taking it out). HOWEVER putting the battery in the discharger does not necessarily discharge the battery right away. A time can be set to start at a certain time. And the discharger can automatically stop when enough energy has been discharged. An estimate of the discharging time can be estimated from a lookup table. This is not linear so 75% to 50% does not have to take the same amount of time as from 25% to 0%. The lookup is fairly accurate (about 5 minute difference on 2.5 hours).

waiting

The battery can wait if all dischargers are taken, but waiting for a discharger raises the relaxation time. So if the relaxation time gets higher than the relaxation time needed for the measurements that have to be performed then it either has to discharge to a lower level of charge and relax again, or it has to be charged again.
The battery can wait if all chargers are taken safely, there is no penalty/disadvantage here other then loosing some time for having to wait.

constraints

The things that have to be done manually can only be done during office hours (monday-friday 8:30-17:00). So for example putting the battery in the discharger has to be done manually. Then at a set time in the night (after the battery has relaxed enough) the discharger can be started on a timer, then next morning when arriving at the office the battery can be put in the charger.

thoughts for a solution

I'm not sure if i'm thinking in the right direction here, because i don't have the working solution yet. So anything in the part might be wrong..

The sequence of tasks matter because a different sequence might introduce more or less waiting time then another sequence. So for just one battery with 28 tests that will be a permutation of 28! which is quite big number. Therefor an exhaustive search of the problem space is not feasible. The only type of algorithm that i know that can give a fairly good result on these kinds of problems is the genetic algorithm. Though with all the constraints and possibilities i can not just use a classic genetic algorithm. I've read some (research) papers and eventually the description of the Permutation Flowshop Scheduling Problem (PFSP) resonated the most (various sources). Although the mentioned Extended Job-Shop Scheduling Problem (EJSSP) here was also interesting.

The biggest problem i see is the office hours constraint. If it wasn't for that the scheduling could be similar to just fitting blocks into time slots (even though the slots would be of dynamic size). I'm not sure what is the best way to deal with this constraint. Either i could model the machines (discharger) as two separate machines that are each active at different moments, or i could introduce fake jobs so that the machines can not be taken by the normal jobs.

This is just speculation at this point, because of my lack of experience. I'm more of a pragmatic programmer than an academic and i have a real hard time to figure out which of the possible algorithms are suitable and what the caveats are. I'm happy to do the implementation, but right now im still stuck at:

  1. which algorithms are suitable for this type of problem?
  2. how do i set the special conditions on the algorithms?
  3. how do i can i make a crossover/selection/mutation function?
  4. do i need to break this problem up in sub problems and incorporate that into a bigger algorithm? Which sub-problems are optimal to solve first?
  5. how would the pseudo-code look like?
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Flip Avatar asked Nov 30 '14 14:11

Flip


1 Answers

As this is StackOverflow, and as you are going to spend fkn 500 of your hardly earned points, and as I am greatly interested in this stuff myself, I wrote you some example code which implements the recipe I presented a few days ago. Although it is a toy model which is solved there, it contains most of the issues of your original problem, and -- given enough computer power -- might be readily extended to solve the latter.

Model problem

Let us consider the following model problem:

  • N=2 batteries, M=2 Rechargers, K=1 Discharger.

  • Time T proceeds in multiples of 6 hours: 0:00, 6:00, 12:00, 18:00. Office hours are all except 0:00 in the night.

  • Battery states are:

    • SoC in {0%,50%,100%}
    • Relax in {0h,6h,12h,18h,24h}

    Batteries are initially in the state {0%,0h}, i.e. uncharged at the start of the test conduction (Relax is unimportant as one anyway needs to recharge first).

  • Available actions are:

    • RELAX: do nothing. Increases Relax by 6 hours.
    • RECHARGE: increases SoC to the next state and sets Relax to 0h.
    • MEASURE: decreases SoC to the previous state and also sets Relax to 0h.

    Each action "costs" 6 hours.

    Note that MEASURE behaves almost identically to what you called DISCHARGE. Particularly, if MEASURE is applied to a battery state which is not a test case, it is just a DISCHARGE. However, and that is the only difference, when MEASURE is applied to one of the test cases also the Test state is updated.

  • Batteries need to be measured once for each state {SoC,Relax} in {{50%,6h},{100%,6h},{50%,24h},{100%,24h}}. That makes a Test vector of dimension four containing either zeros or ones.

Once you got familiar with the implementation below, you can easily change all these choices.

Model description

I'm going to use the system description as presented in my previous answer. In particular, the state of the system is given by a multi-vector

{Test, T, {SoC_1,Relax_1}, {SoC_2,Relax_2}}

This is in fact not the best state variable (--a state variable should always be as compact as possible). For example, it is not accounted for the symmetry of the batteries. In "reality-hard" models, problems as this should be avoided whenever possible.

Further, I simplified things by assuming all happens in time-steps of 6 hours. By this one can simply increase the T variable by 6 hours after each action. If there were actions with a duration of, say, 12 hours, one would need to add further variables to the state variable which indicate whether the battery is blocked and when it will be available again. Not to speak if there would be an action which lasted 5 hours, for instance. So you see, the time is treated rather basic here.

Implementation

I've used C++ for the implementation and I hope you're comfortable with that. The code itself is already rather lengthy, but I tried to comment it at least a bit. Here are the main points implementation:

  • First, regarding the basic elements: the more elementary ones are given by enums such as

    enum struct StateOfCharge
    {
        P0=0,
        P50,
        P100,
        END_OF_LIST
    };
    

    Integers would have also worked well, but I guess it becomes easier to read using enums. For these enums, I've also provided operator<< for screen output as well as operator++ and operator-- for increasing/decreasing the state. The two latter operators are function templates accepting any enum (--at least if it contains a state END_OF_LIST).

  • The more advanced elements such as states and actions are classes. Particularly the State class contains a lot of logic: it is able to tell whether a given action is allowed via its member

    bool isActionAllowed(Action const&) const
    

    Further it can give you the next state for a given action via

    State nextState(Action const&) const
    

    These functions are central in the value iteration descibed next.

  • There is the class BatteryCharger, which performs the actual dynamic programming algorithm. It contains a container std::map<State,int> to store the value of a given state (remember that the value here is simply the time required to finish, which naturally shall be minimized). In order for the map to work, there is also an operator< comparing two State variables.

  • Finally, a few words on the Value Iteration scheme. In the answer above, I wrote one can do it by backward-iteration. This is true, but it can become rather complicated because you need to find a way back such that all possible states are covered (and at best only once). Although this would be possible here, one can also simply iterate over all states in an arbitrary way. This needs to be done iteratively, however, because otherwise you draw on state-values which you haven't optimized yet. The iteration here ends when all values are converged.

    For more on value iteration, see again the book of Sutton and Barto.

Code

Here is the code. It's not particularly well written (--global variables etc.), but it works and can be easily extended:

#include<iostream>
#include<array>
#include<map>
#include<type_traits>
#include<algorithm>

template<typename T, typename = typename std::enable_if<std::is_enum<T>::value >::type>
bool isLast(T const& t)
{
    return t == static_cast<T>(static_cast<int>(T::END_OF_LIST) - 1);
}

template<typename T, typename = typename std::enable_if<std::is_enum<T>::value >::type>
bool isFirst(T const& t)
{
    return t == static_cast<T>(0);
}



template<typename T, typename = typename std::enable_if<std::is_enum<T>::value >::type>
T& operator++(T& t)
{
    if (static_cast<int>(t) < static_cast<int>(T::END_OF_LIST) - 1)
    {
        t = static_cast<T>(static_cast<int>(t)+1);
    }
    return t;
}

template<typename T, typename = typename std::enable_if<std::is_enum<T>::value >::type>
T operator++(T& t, int)
{
    auto ret = t;
    ++t;
    return ret; 
}


template<typename T, typename = typename std::enable_if<std::is_enum<T>::value >::type>
T& operator--(T& t)
{
    if (static_cast<int>(t) > 0)
    {
        t = static_cast<T>(static_cast<int>(t)-1);
    }
    return t;
}


template<typename T, typename = typename std::enable_if<std::is_enum<T>::value >::type>
T operator--(T& t, int)
{
    auto ret = t;
    --t;
    return ret;
}



const int Nbattery = 2;
const int Nrecharger = 2;
const int Ndischarger = 1;
const int Ntest = 4;

enum struct StateOfCharge
{
    P0=0,
    P50,
    P100,
    END_OF_LIST
};

//screen output
std::ostream& operator<<(std::ostream& os, StateOfCharge const& s)
{
    if(s==StateOfCharge::P0) os << "P0";
    else if (s==StateOfCharge::P50) os << "P50";
    else if (s == StateOfCharge::P100) os << "P100";
    return os;
}


enum struct StateOfRelax
{
    H0=0,
    H6,
    H12,
    H18,
    H24,
    END_OF_LIST
};

//screen output
std::ostream& operator<<(std::ostream& os, StateOfRelax const& s)
{
    if(s==StateOfRelax::H0) os << "H0";
    else if (s == StateOfRelax::H6) os << "H6";
    else if (s == StateOfRelax::H12) os << "H12";
    else if (s == StateOfRelax::H18) os << "H18";
    else if (s == StateOfRelax::H24) os << "H24";
    return os;
}


struct SingleBatteryState
{
    //initialize battery as unfilled
    StateOfCharge SoC;
    StateOfRelax Relax;
    SingleBatteryState(StateOfCharge _SoC = static_cast<StateOfCharge>(0), StateOfRelax _Relax = static_cast<StateOfRelax>(0))
        : SoC(_SoC)
        , Relax(_Relax)
    {}


    //loop over state
    bool increase()
    {
        //try to increase Relax
        if (!isLast(Relax))
        {
            ++Relax;
            return true;
        }
        //if not possible, reset Relax
        else if (!isLast(SoC))
        {
            ++SoC;
            Relax = static_cast<StateOfRelax>(0);
            return true;
        }

        //no increment possible: reset and return false
        SoC = static_cast<StateOfCharge>(0);
        Relax = static_cast<StateOfRelax>(0);
        return false;
    }
};

std::ostream& operator<<(std::ostream& os, SingleBatteryState const& s)
{
    os << "("<<s.SoC << "," << s.Relax << ")";
    return os;
}


bool operator<(SingleBatteryState const& s1, SingleBatteryState const& s2)
{
    return std::tie(s1.SoC, s1.Relax) < std::tie(s2.SoC, s2.Relax);
}

bool operator==(SingleBatteryState const& s1, SingleBatteryState const& s2)
{
    return std::tie(s1.SoC, s1.Relax) == std::tie(s2.SoC, s2.Relax);
}

//here specify which cases you want to have tested
std::array<SingleBatteryState, Ntest> TestCases = { SingleBatteryState{ StateOfCharge::P50, StateOfRelax::H6 }
                                                  , SingleBatteryState{ StateOfCharge::P50, StateOfRelax::H24 }
                                                  , SingleBatteryState{ StateOfCharge::P100, StateOfRelax::H6 }
                                                  , SingleBatteryState{ StateOfCharge::P100, StateOfRelax::H24 } };


// for a state s (and action MEASURE), return the entry in the array Test
// which has to be set to true
int getTestState(SingleBatteryState const& s)
{
    auto it = std::find(std::begin(TestCases), std::end(TestCases), s);

    if(it==std::end(TestCases))
        return -1;
    else
        return it - std::begin(TestCases);
}


enum struct SingleAction
{
    RELAX = 0,
    RECHARGE,
    MEASURE,
    END_OF_LIST
};

std::ostream& operator<<(std::ostream& os, SingleAction const& a)
{
    if(a== SingleAction::RELAX) os << "RELAX";
    else if (a == SingleAction::RECHARGE) os << "RECHARGE";
    else if (a == SingleAction::MEASURE) os << "MEASURE";

    return os;
}


enum struct TimeOfDay
{
    H0 = 0,
    H6,
    H12,
    H18,
    END_OF_LIST
};


//here set office times
std::array<TimeOfDay,3> OfficeTime = {TimeOfDay::H6, TimeOfDay::H12, TimeOfDay::H18};

bool isOfficeTime(TimeOfDay t)
{
    return std::find(std::begin(OfficeTime), std::end(OfficeTime),t) != std::end(OfficeTime);
}

//screen output
std::ostream& operator<<(std::ostream& os, TimeOfDay const& s)
{

    if(s==TimeOfDay::H0) os << "0:00 h";
    else if (s == TimeOfDay::H6) os << "6:00 h";
    else if (s == TimeOfDay::H12) os << "12:00 h";
    else if (s == TimeOfDay::H18) os << "18:00 h";
    return os;
}


struct Action
{
    SingleAction& operator[](int i) { return A[i]; }
    SingleAction const& operator[](int i) const { return A[i]; }

    std::array<SingleAction, Nbattery> A{};

    bool increase()
    {
        for (int i = Nbattery - 1; i >= 0; --i)
        {
            if (!isLast(A[i]))
            {
                ++A[i];
                return true;
            }
            else
            {
                A[i] = static_cast<SingleAction>(0);
            }       
        }
        return false;
    }
};


//screen output
std::ostream& operator<<(std::ostream& os, Action const& A)
{
    os << "(";
    for (int i = 0; i < Nbattery-1 ; ++i)
    {
        os << A[i] << ",";
    }
    os << A[Nbattery-1] << ")";

    return os;
}



struct State
{
    std::array<bool, Ntest> Test{};
    TimeOfDay T = TimeOfDay::H0;
    std::array<SingleBatteryState, Nbattery> B{};

    State()
    {
        for (int i = 0; i < Ntest; ++i)
        {
            Test[i] = true;
        }
    }

    bool isSingleActionAllowed(SingleAction const& a) const
    {
        if ( !isOfficeTime(T) &&  a != SingleAction::RELAX)
        {
            return false;
        }

        return true;
    }

    bool isActionAllowed(Action const& A) const
    {
        //check whether single action is allowed
        for (int i = 0; i < Nbattery; ++i)
        {
            if (!isSingleActionAllowed(A[i]))
                return false;
        }

        //check whether enough Rechargers and Dischargers are available
        int re = 0;
        int dis = 0;

        for (int i = 0; i < Nbattery; ++i)
        {
            //increase re counter
            if (A[i] == SingleAction::RECHARGE)
            {
                ++re;
            }
            //increase dis counter
            else if (A[i] == SingleAction::MEASURE)
            {
                ++dis;
            }

            //check whether ressources are exceeded
            if (re>Nrecharger || dis > Ndischarger)
            {
                return false;
            }
        }

        return true;
    }

    //loop over state
    bool increase()
    {
        //increase time
        if (!isLast(T))
        {
            ++T;
            return true;
        }
        else
        {
            T = static_cast<TimeOfDay>(0);
        }

        //if not possible, try to increase single battery states
        for (int i = Nbattery-1; i >= 0; --i)
        {
            if (B[i].increase())
            {
                return true;
            }
        }

        //if also not possible, try to increase Test state
        for (int i = Ntest-1; i >=0; --i)
        {
            if (Test[i])
            {
                Test[i] = false;
                return true;
            }
            else
            {
                Test[i] = true;
            }
        }

        return false;
    }


    // given a single action and a single-battery state, calculate the new single-battery state.
    // it is assumed the action is allowed
    SingleBatteryState newState(SingleBatteryState s, SingleAction const& a) const
    {
        if (a == SingleAction::RELAX)
        {
            ++s.Relax;
        }
        else if (a == SingleAction::RECHARGE)
        {
            ++s.SoC;
            s.Relax = static_cast<StateOfRelax>(0);
        }
        else if (a == SingleAction::MEASURE)
        {
            --s.SoC;
            s.Relax = static_cast<StateOfRelax>(0);
        }
        return s;
    }

    // calculate new complete state while assuming the action s allowed
    State newState(Action const& a) const
    {
        State ret = *this;

        //increase time
        if (isLast(ret.T))
        {
            ret.T = static_cast<TimeOfDay>(0);
        }
        else
        {
            ret.T++;
        }

        //apply single-battery action
        for (int i = 0; i < Nbattery; ++i)
        {
            ret.B[i] = newState(B[i], a[i]);

            // if measurement is performed, set new Test state.
            // measurement is only possible if Soc=50% or 100%
            // and Relax= 6h or 24h
            if (a[i] == SingleAction::MEASURE
                && getTestState(B[i]) != -1)
            {
                ret.Test[getTestState(B[i])] = true;
            }
        }
        return ret;
    }

    int cost(Action const& a) const
    {
        if (std::find(std::begin(Test), std::end(Test), false) == std::end(Test))
        {
            return 0;
        }
        return 1;
    }

};

//screen output
std::ostream& operator<<(std::ostream& os, State const& S)
{
    os << "{(";
    for (int i = 0; i < Ntest-1; ++i)
    {
        os << S.Test[i]<<",";
    }
    os << S.Test[Ntest-1] << "),"<<S.T<<",";

    for (int i = 0; i < Nbattery; ++i)
    {
        os << "(" << S.B[i].SoC << "," << S.B[i].Relax<<")";
    }
    os << "}";

    return os;
}

bool operator<(const State& s1, const State& s2)
{
    return std::tie(s1.Test, s1.T, s1.B) < std::tie(s2.Test, s2.T, s2.B);
}




struct BatteryCharger
{
    bool valueIteration()
    {
        // loop over all states with one specified Test state
        State S;

        int maxDiff=0;
        do
        {
            int prevValue = V.find(S)->second;
            int minCost = prevValue;

            // loop over all actions
            // and determine the one with minimal cost
            Action A;
            do
            {
                if (!S.isActionAllowed(A))
                {
                    continue;
                }

                auto Snew = S.newState(A);
                int newCost = S.cost(A) + V.find(Snew)->second;

                if (newCost < minCost)
                {
                    minCost = newCost;
                }
            }
            while (A.increase());

            V[S] = minCost;

            maxDiff = std::max(maxDiff, std::abs(prevValue - minCost));
        }
        while (S.increase());

        //return true if no changes occur
        return maxDiff!=0;
    }


    void showResults()
    {
        State S;
        do
        {
            auto Aopt = getOptimalAction(S);
            auto Snew = S.newState(Aopt);
            std::cout << S << "   " << Aopt << "   " << Snew << "   " << V[S] << "   " << V.find(Snew)->second << std::endl;
        }
        while (S.increase());
    }

    Action getOptimalAction(State const& S) const
    {
        Action Aopt;

        Action A;
        int minCost = std::numeric_limits<int>::max();
        do
        {
            if (!S.isActionAllowed(A))
            {
                continue;
            }

            auto Snew = S.newState(A);
            int newCost = S.cost(A) + V.find(Snew)->second;

            if (newCost < minCost)
            {
                minCost = newCost;
                Aopt = A;
            }
        }
        while (A.increase());

        return Aopt;
    }

    BatteryCharger()
    {
        State S;
        do
        {
            int ad = 0;
            for (int i = 0; i < Ntest; ++i)
            {
                if (!S.Test[i])
                    ad += 100;
            }
            V[S] = ad;
        }
        while (S.increase());
    }

    std::map<State, int> V;
};





int main(int argc, char* argv[])
{
    BatteryCharger BC;

    int count = 0;
    while (BC.valueIteration())
    {
        ++count;
    };
    std::cout << "Value Iteration converged after " << count << " iterations\n"<<std::endl;

    //start at 6:00 with no tests at all performed
    State S;
    S.Test[0] = false;
    S.Test[1] = false;
    S.Test[2] = false;
    S.Test[3] = false;
    S.T = TimeOfDay::H6;

    //get sequence of optimal actions
    auto Aopt = BC.getOptimalAction(S);
    while (BC.V[S] != 0)
    {
        std::cout << S << "    " << Aopt << "   " << BC.V[S] << std::endl;

        S = S.newState(Aopt);
        Aopt = BC.getOptimalAction(S);
    }
    std::cout << S << "    " << Aopt << "   " << BC.V[S] << std::endl;

    return 0;
}

Here is a DEMO to play around.

Results

With the above code, one obtains the following results printed on the screen:

Value Iteration converged after 8 iterations

{(0,0,0,0),6:00 h,(P0,H0)(P0,H0)}    (RELAX,RECHARGE)   10
{(0,0,0,0),12:00 h,(P0,H6)(P50,H0)}    (RECHARGE,RECHARGE)   9
{(0,0,0,0),18:00 h,(P50,H0)(P100,H0)}    (RECHARGE,RELAX)   8
{(0,0,0,0),0:00 h,(P100,H0)(P100,H6)}    (RELAX,RELAX)   7
{(0,0,0,0),6:00 h,(P100,H6)(P100,H12)}    (MEASURE,RELAX)   6
{(0,0,1,0),12:00 h,(P50,H0)(P100,H18)}    (RELAX,RELAX)   5
{(0,0,1,0),18:00 h,(P50,H6)(P100,H24)}    (RELAX,MEASURE)   4
{(0,0,1,1),0:00 h,(P50,H12)(P50,H0)}    (RELAX,RELAX)   3
{(0,0,1,1),6:00 h,(P50,H18)(P50,H6)}    (RELAX,MEASURE)   2
{(1,0,1,1),12:00 h,(P50,H24)(P0,H0)}    (MEASURE,RELAX)   1
{(1,1,1,1),18:00 h,(P0,H0)(P0,H6)}    (RELAX,RELAX)   0

One sees that the value iteration converges after 8 iterations. On my PC and with Visual Studio in Release mode this takes roughly half a second. So you can safely make the problem more detailed and still expect a feasible exact answer.

In the lines below, you see an example of an optimized test process. Here, the initial state is {(0,0,0,0),6:00 h,(P0,H0)(P0,H0)}, i.e. the complete test is started at 6am with unused batteries (P0 here means 0%, 6:00 h means 6am or the german "6:00 Uhr"). The next column the gives you the optimized action {RELAX,RECHARGE} (which leads to the state in the next line). The number in the third column is the time (in units of 6 hours) which is still required to finish the tests. For this example case, a total of 60 hours are required.

There you are, the model problem is solved. In order to check different initial states (they have all been optimized!), just change the following lines in main:

//start at 6:00 with no tests at all performed
State S;
S.Test = {false,false,false,false};
S.T = TimeOfDay::H6;

And now, have fun! In the best case, you let us know how you proceeded and how successful it were.

like image 198
davidhigh Avatar answered Nov 16 '22 03:11

davidhigh