Since F# 2.0 has become a part of VS2010 I take an interest in F#. I wondered what's the point of using it. I'd read a bit and I made a benchmark to measure functions calling. I have used Ackermann's function :)
C#
sealed class Program
{
public static int ackermann(int m, int n)
{
if (m == 0)
return n + 1;
if (m > 0 && n == 0)
{
return ackermann(m - 1, 1);
}
if (m > 0 && n > 0)
{
return ackermann(m - 1, ackermann(m, n - 1));
}
return 0;
}
static void Main(string[] args)
{
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
Console.WriteLine("C# ackermann(3,10) = " + Program.ackermann(3, 10));
stopWatch.Stop();
Console.WriteLine("Time required for execution: " + stopWatch.ElapsedMilliseconds + "ms");
Console.ReadLine();
}
}
C++
class Program{
public:
static inline int ackermann(int m, int n)
{
if(m == 0)
return n + 1;
if (m > 0 && n == 0)
{
return ackermann(m - 1, 1);
}
if (m > 0 && n > 0)
{
return ackermann(m - 1, ackermann(m, n - 1));
}
return 0;
}
};
int _tmain(int argc, _TCHAR* argv[])
{
clock_t start, end;
start = clock();
std::cout << "CPP: ackermann(3,10) = " << Program::ackermann(3, 10) << std::endl;
end = clock();
std::cout << "Time required for execution: " << (end-start) << " ms." << "\n\n";
int i;
std::cin >> i;
return 0;
}
F#
// Ackermann
let rec ackermann m n =
if m = 0 then n + 1
elif m > 0 && n = 0 then ackermann (m - 1) 1
elif m > 0 && n > 0 then ackermann (m - 1) (ackermann m (n - 1))
else 0
open System.Diagnostics;
let stopWatch = Stopwatch.StartNew()
let x = ackermann 3 10
stopWatch.Stop();
printfn "F# ackermann(3,10) = %d" x
printfn "Time required for execution: %f" stopWatch.Elapsed.TotalMilliseconds
Java
public class Main
{
public static int ackermann(int m, int n)
{
if (m==0)
return n + 1;
if (m>0 && n==0)
{
return ackermann(m - 1,1);
}
if (m>0 && n>0)
{
return ackermann(m - 1,ackermann(m,n - 1));
}
return 0;
}
public static void main(String[] args)
{
System.out.println(Main.ackermann(3,10));
}
}
An then
C# = 510ms
c++ = 130ms
F# = 185ms
Java = Stackoverflow :)
Is it the power of F# (except small amount of code) If we want to use .Net and gain a bit faster execution? Can I optimalize any of these codes (especially F#) ?
UPDATE. I got rid off Console.WriteLine and run the C# code without the debugger: C# = 400ms
I believe that in this case, the difference between C# and F# is thanks to tail-call optimization.
A tail-call is when you have a recursive call that is done as "the last thing" in a function. In this case, F# doesn't actually generate a call instruction, but instead compiles the code into a loop (because the call is the "last thing", we can reuse the current stack frame and just jump to the beginning of the method).
In your implementation of ackermann
, two of the calls are tail-calls and only one of them is not (the one where the result is passed as an argument to another ackermann
call). This means that the F# version actually invokes a "call" instruction (much?) less often.
In generall, the performance profile is roughly the same as performance profile of C#. There are quite a few posts related to F# vs. C# performance here:
This is kind of function calling related since it's a common method to reduce function calls.
You can make this type of recursive function go faster by way of memoization (caching). You can also do this in C# (example.) I got 18ms.
open System.Collections.Generic
let memoize2 f =
let cache = Dictionary<_, _>()
fun x y ->
if cache.ContainsKey (x, y) then
cache.[(x, y)]
else
let res = f x y
cache.[(x, y)] <- res
res
// Ackermann
let rec ackermann =
memoize2 (fun m n ->
if m = 0 then n + 1
elif m > 0 && n = 0 then ackermann (m - 1) 1
elif m > 0 && n > 0 then ackermann (m - 1) (ackermann m (n - 1))
else 0
)
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