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Performance concern when using LINQ "everywhere"?

After upgrading to ReSharper5 it gives me even more useful tips on code improvements. One I see everywhere now is a tip to replace foreach-statements with LINQ queries. Take this example:

private Ninja FindNinjaById(int ninjaId)
{
    foreach (var ninja in Ninjas)
    {
        if (ninja.Id == ninjaId)
            return ninja;
    }
    return null;
}

This is suggested replaced with the following using LINQ:

private Ninja FindNinjaById(int ninjaId)
{
    return Ninjas.FirstOrDefault(ninja => ninja.Id == ninjaId);
}

This looks all fine, and I'm sure it's no problem regarding performance to replace this one foreach. But is it something I should do in general? Or might I run into performance problems with all these LINQ queries everywhere?

like image 939
stiank81 Avatar asked Apr 20 '10 11:04

stiank81


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2 Answers

You need to understand what the LINQ query is going to do "under the hood" and compare that to running your code before you can know whether you should change it. Generally, I don't mean that you need to know the exact code that will be generated, but you do need to know the basic idea of how it would go about performing the operation. In your example, I would surmise that LINQ would basically work about the same as your code and because the LINQ statement is more compact and descriptive, I would prefer it. There are times, though, when LINQ may not be the ideal choice, though probably not many. Generally I would think that just about any looping construct would be replaceable by an equivalent LINQ construct.

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tvanfosson Avatar answered Oct 13 '22 02:10

tvanfosson


Let me start by saying that I love LINQ for its expressiveness and use it all the time without any problem.

There are however some differences in performance. Normally they are small enough to ignore, but in the critical path of your application, there might be times you want to optimize them away.

Here is the set of differences that you should be aware of, that could matter with performance:

  • LINQ uses delegate calls excessively, and delegate invocations are (a very tiny bit) slower than method invocations and of course slower than inline code.
  • A delegate is a method pointer inside an object. That object need to be created.
  • LINQ operators usually return a new object (an iterator) that allows looping through the collection. Chained LINQ operators thus create multiple new objects.
  • When your inner loop uses objects from outside (called closures) they have to be wrapped in objects as well (which need to be created).
  • Many LINQ operators call the GetEnumerator method on an collection to iterate it. Calling GetEnumerator usually ensures the creation of yet another object.
  • Iterating the collection is done using the IEnumerator interface. Interface calls are a bit slower than normal method calls.
  • IEnumerator objects often need to be disposed or at least, Dispose has to be called.

When performance is a concern, also try using for over foreach.

Again, I love LINQ and I can't remember ever decided not to use a LINQ (to objects) query because of performance. So, don't do any premature optimizations. Start with the most readability solution first, than optimize when needed. So profile, profile and profile.

like image 43
Steven Avatar answered Oct 13 '22 02:10

Steven