This is pasted from a website, which presumably was working. I did some googling and found that the issue I have now is a result of Visual C++ 2010 SP1, which I downloaded today, and is now giving me this error:
PCH Warning: header stop cannot be in a macro or #if block.
Hopefully someone will be able to help me with this!
#ifndef APP_STATE_H
#define APP_STATE_H
#include "Framework.h"
class AppState; //this line is giving me the error
//define two classes
#endif
Framework.h:
#ifndef OGRE_FRAMEWORK_H
#define OGRE_FRAMEWORK_H
#include <OgreCamera.h>
#include <OgreEntity.h>
#include <OgreLogManager.h>
#include <OgreOverlay.h>
#include <OgreOverlayElement.h>
#include <OgreOverlayManager.h>
#include <OgreRoot.h>
#include <OgreViewport.h>
#include <OgreSceneManager.h>
#include <OgreRenderWindow.h>
#include <OgreConfigFile.h>
#include <OISEvents.h>
#include <OISInputManager.h>
#include <OISKeyboard.h>
#include <OISMouse.h>
class OgreFramework : public Ogre::Singleton<OgreFramework>,OIS::KeyListener,OIS::MouseListener{
public:
OgreFramework();
~OgreFramework();
bool initOgre(Ogre::String wndTitle, OIS::KeyListener *pKeyListener = 0, OIS::MouseListener *pMouseListener = 0);
void updateOgre(double timeSinceLastFrame);
//OIS
bool keyPressed(const OIS::KeyEvent &keyEventRef);
bool keyReleased(const OIS::KeyEvent &keyEventRef);
bool mouseMoved(const OIS::MouseEvent &evt);
bool mousePressed(const OIS::MouseEvent &evt, OIS::MouseButtonID id);
bool mouseReleased(const OIS::MouseEvent &evt, OIS::MouseButtonID id);
Ogre::Root* mRoot;
Ogre::RenderWindow* mRenderWnd;
Ogre::Viewport* mViewport;
Ogre::Log* mLog;
Ogre::Timer* mTimer;
//OIS
OIS::InputManager* mInputMgr;
OIS::Keyboard* mKeyboard;
OIS::Mouse* mMouse;
private:
OgreFramework(const OgreFramework&);
OgreFramework& operator= (const OgreFramework&);
};
#endif
I had the same issue and was looking for a solution. Following worked for me:
Add #pragma once
at the start of the file (even before the #ifndef APP_STATE_H
header guard)
You probably used a project template to get started and threw away the pre-generated source code files. Those project templates like to turn on precompiled headers because it is such a time-saver. Right-click your project in the Solution Explorer window, Properties, C/C++, Precompiled Headers. Change the "Precompiled Header" setting to "Not Using".
1.Close the Project. 2.Reopen the project,and all ok. this is my expeirence.
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