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Pause and resume setInterval

Tags:

javascript

window.setInterval(function(){   //do stuff }, milisec); 

Is there a way to stop this interval at will, and to resume it from where it lasted? Say, code runs every 5 sec. I stop it in the middle of the 2nd second, when resumed, I want it to run the remaining 3 seconds and continue to run afterwards every 5 sec. again.

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George Irimiciuc Avatar asked Jul 13 '14 16:07

George Irimiciuc


People also ask

Can you pause a setInterval?

You cannot PAUSE the setInterval function, you can either STOP it (clearInterval), or let it run.

How do you pause setInterval react?

To pause setInterval() functions with JavaScript, we call the clearInterval function. let doThis = null; const y = () => { //... }; doThis = setInterval(y, 1000); const yStart = () => { doThis = setInterval(y, 1000); }; const yStop = () => { clearInterval(doThis); };

Is setInterval better than setTimeout?

setTimeout allows us to run a function once after the interval of time. setInterval allows us to run a function repeatedly, starting after the interval of time, then repeating continuously at that interval.


2 Answers

Try this:

1- when you want to pause the timer, calculate the remaining milliseconds and store it somewhere then call clearInterval.

2- When you want to resume the timer, just make a call to setTimeout passing the remaining time stored in the previous step as the argument.

3- And in setTimeout's callback you should call setInterval again.

UPDATE: This is what you want, a changed version of javascript: pause setTimeout(); thanks to @Felix Kling

    function IntervalTimer(callback, interval) {         var timerId, startTime, remaining = 0;         var state = 0; //  0 = idle, 1 = running, 2 = paused, 3= resumed          this.pause = function () {             if (state != 1) return;              remaining = interval - (new Date() - startTime);             window.clearInterval(timerId);             state = 2;         };          this.resume = function () {             if (state != 2) return;              state = 3;             window.setTimeout(this.timeoutCallback, remaining);         };          this.timeoutCallback = function () {             if (state != 3) return;              callback();              startTime = new Date();             timerId = window.setInterval(callback, interval);             state = 1;         };          startTime = new Date();         timerId = window.setInterval(callback, interval);         state = 1;     } 

Usage:

    var timer = new IntervalTimer(function () {         alert("Done!");     }, 5000);      window.setTimeout(function () {         timer.pause();         window.setTimeout(function () {             timer.resume();         }, 5000);     }, 2000); 
like image 161
Alireza Avatar answered Sep 19 '22 06:09

Alireza


To piggyback off Alireza's answer, here's an ES6 class that does the same thing with a bit more functionality, and doesn't start right away. You can set a maximum number of times the timer will fire off before automatically stopping, and pause and resume any number of times before the next time it's set to fire off.

export default class IntervalTimer{   constructor(name, callback, interval, maxFires = null){     this.remaining = 0;     this.state = 0; //  0 = idle, 1 = running, 2 = paused, 3= resumed      this.name = name;     this.interval = interval; //in ms     this.callback = callback;     this.maxFires = maxFires;     this.pausedTime = 0; //how long we've been paused for      this.fires = 0;   }    proxyCallback(){     if(this.maxFires != null && this.fires >= this.maxFires){       this.stop();       return;     }     this.lastTimeFired = new Date();     this.fires++;     this.callback();   }    start(){     this.log.info('Starting Timer ' + this.name);     this.timerId = setInterval(() => this.proxyCallback(), this.interval);     this.lastTimeFired = new Date();     this.state = 1;     this.fires = 0;   }    pause(){     if (this.state != 1 && this.state != 3) return;      this.log.info('Pausing Timer ' + this.name);      this.remaining = this.interval - (new Date() - this.lastTimeFired) + this.pausedTime;     this.lastPauseTime = new Date();     clearInterval(this.timerId);     clearTimeout(this.resumeId);     this.state = 2;   }    resume(){     if (this.state != 2) return;      this.pausedTime += new Date() - this.lastPauseTime;     this.log.info(`Resuming Timer ${this.name} with ${this.remaining} remaining`);     this.state = 3;     this.resumeId = setTimeout(() => this.timeoutCallback(), this.remaining);   }    timeoutCallback(){     if (this.state != 3) return;      this.pausedTime = 0;     this.proxyCallback();     this.start();   }    stop(){     if(this.state === 0) return;      this.log.info('Stopping Timer %s. Fired %s/%s times', this.name, this.fires, this.maxFires);     clearInterval(this.timerId);     clearTimeout(this.resumeId);     this.state = 0;   }    //set a new interval to use on the next interval loop   setInterval(newInterval){     this.log.info('Changing interval from %s to %s for %s', this.interval, newInterval, this.name);      //if we're running do a little switch-er-oo     if(this.state == 1){       this.pause();       this.interval = newInterval;       this.resume();     }     //if we're already stopped, idle, or paused just switch it     else{       this.interval = newInterval;     }   }    setMaxFires(newMax){     if(newMax != null && this.fires >= newMax){       this.stop();     }     this.maxFires = newMax;   } } 
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DShook Avatar answered Sep 20 '22 06:09

DShook