I have a piece of C++ code converted to JavaScript via Emscripten. I would like the converted C++ code to call back to the JavaScript code that calls it. Something like:
JavaScript:
function callback(message) {
alert(message);
}
ccall("my_c_function", ..., callback);
C++:
void my_c_function(whatever_type_t *callback) {
callback("Hello World!");
}
Is this possible somehow?
I believe the accepted answer is a bit outdated.
Please refer to this bullet point in the "Interacting with code" emscripten tutorial.
E.g. C:
void invoke_function_pointer(void(*f)(void)) {
(*f)();
}
JS:
var pointer = Runtime.addFunction(function() {
console.log('I was called from C world!');
});
Module.ccall('invoke_function_pointer', 'number', ['number'], [pointer]);
Runtime.removeFunction(pointer);
This way the C-code does not need to be aware of that it is transpiled to JS and any bridges required can purely be controlled from JS.
(code hacked into message composer; may contain errors)
There is a new way of achieving your requirement which is via embind.
Consider the following piece of C++ code.
#include <emscripten/bind.h>
using namespace emscripten;
void cbTest(emscripten::val cb)
{
cb();
}
EMSCRIPTEN_BINDINGS(my_module) {
function("cbTest", &cbTest);
}
The cbTest C++ function takes in a emscripten::val. This can be an object of any kind. For us this is a function object. This is how you will call it from JS
var cbFunc = function() {
console.log("Hi, this is a cb");
}
Module.cbTest(cbFunc);
P.S This api is still under construction.
A thing that is frequently done in Emscripten is to map strong types to simple ones.
JS:
function callback(message) {
alert(message);
}
var func_map = {
0: callback
};
// C/C++ functions get a _ prefix added
function _invoke_callback(callback_id, text_ptr) {
func_map[callback_id](Pointer_stringify(text_ptr));
}
ccall("my_c_function", ..., 0);
C++:
// In C/C++ you only need to declare the func signature and
// make sure C is used to prevent name mangling
extern "C" void invoke_callback(int callback_id, const char* text);
void my_c_function(int callback_id) {
invoke_callback( callback_id, "Hello World!" );
}
And of course, you can add some glue code, so this gets very seamless.
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