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Passing by value doesn't invoke move constructor

I have the following small class:

/// RAII wrapper for a Lua reference
class reference
{
public:
    /// Construct empty reference
    reference() : m_L(NULL), m_ref(LUA_NOREF) {}

    /// Construct reference from Lua stack
    reference(lua_State* L, int i = -1) : m_L(L) {
        lua_pushvalue(L, i);
        m_ref = luaL_ref(L, LUA_REGISTRYINDEX);
    }

    /// Destructor
    ~reference() {
        if (m_L) luaL_unref(m_L, LUA_REGISTRYINDEX, m_ref);
    }

    /// Copy constructor
    reference(const reference& r) : m_L(r.m_L) {
        r.push();
        m_ref = luaL_ref(m_L, LUA_REGISTRYINDEX);
    }

    /// Move constructor
    reference(reference&& r) : m_L(r.m_L), m_ref(r.m_ref) {
        r.m_L = NULL; // make sure r's destructor is NOP
    }

    /// Assignment operator
    reference& operator=(reference r) {
        swap(r, *this);
        return *this;
    }

    /// Swap with other reference
    friend void swap(reference& a, reference& b)
    {
        std::swap(a.m_L,   b.m_L);
        std::swap(a.m_ref, b.m_ref);
    }

    void push() const { lua_rawgeti(m_L, LUA_REGISTRYINDEX, m_ref); }

private:        
    lua_State* m_L;
    int        m_ref;
};

Note that the assignment operator is implemented using the copy-and-swap idiom and is supposed to call the move constructor, if used with an rvalue.

However, reference r; r = reference(L); calls the copy constructor before entering the assignment operator. Why, oh why?

Writing two assignment operators helps:

    /// Assignment operator
    reference& operator=(const reference& r) {
        reference copy(r);
        swap(copy, *this);
        return *this;
    }

    /// Move assignment operator
    reference& operator=(reference&& r) {
        swap(r, *this);
        return *this;
    }

However, at the cost of disabling copy elision.

Isn't pass-by-value supposed to work here as expected? Or is even my compiler (Clang on Mac) broken?

Update:

The following small test-case works correctly:

#include <iostream>

using namespace std;

struct resource
{
    resource(int i=1) : i(i) { print(); }
    ~resource() { print(); i = 0; }

    void print() const
    {
        cout << hex << " " << uint16_t(uintptr_t(this)) << ") " << dec;
    }

    int i;
};

resource* alloc_res()
{
    cout << " (alloc_res";
    return new resource(0);
}

resource* copy_res(resource* r)
{
    cout << " (copy_res";
    return new resource(r->i);
}

void free_res(resource* r)
{
    if (r) cout << " (free_res";
    delete r;
}

struct Test
{
    void print() const
    {
        cout << hex << " [&="   << uint16_t(uintptr_t(this))
             << ", r=" << uint16_t(uintptr_t(r)) << "] " << dec;
    }

    explicit Test(int j = 0) : r(j ? alloc_res() : NULL) {
        cout << "constructor"; print();
        cout << endl;
    }

    Test(Test&& t) : r(t.r) {
        cout << "move"; print(); cout << "from"; t.print();
        t.r = nullptr;
        cout << endl;
    }

    Test(const Test& t) : r(t.r ? copy_res(t.r) : nullptr) {
        cout << "copy"; print(); cout << "from"; t.print();
        cout << endl;
    }

    Test& operator=(Test t) {
        cout << "assignment"; print(); cout << "from"; t.print(); cout << "  ";
        swap(t);
        return *this;
        cout << endl;
    }

    void swap(Test& t)
    {
        cout << "swapping"; print();
        cout << "and"; t.print();
        std::swap(r, t.r);
        cout << endl;
    }

    ~Test()
    {
        cout << "destructor"; print();
        free_res(r);
        cout << endl;
    }

    resource* r;
};

int main()
{
    Test t;
    t = Test(5);
}

If compiled with clang++ --std=c++11 -O0 -fno-elide-constructors test.cpp -o test the move constructor is called. (Thanks for the switch, Benjamin Lindley)

The question is now: why does it work now? What's the difference?

like image 414
marton78 Avatar asked Jul 11 '26 14:07

marton78


1 Answers

There is no legal C++11 circumstance that would cause the calling of a copy constructor in r = reference(L);.

This is effectively equivalent to r.operator =(reference(L));. Since operator= takes its parameter by value, one of two things will happen.

  1. The temporary will be used to construct the value. Since it's a temporary, it will preferentially call reference's move constructor, thus causing a move.
  2. The temporary will be elided directly into the value argument. No copying or moving.

After this, operator= will be called, which doesn't do any copying internally.

So this looks like a compiler bug.

like image 53
Nicol Bolas Avatar answered Jul 13 '26 10:07

Nicol Bolas



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