Let's say I got a Map<String, String>
and I wanna remove all the entries that value contains foo
. What is the best way to do it, in terms of optimization/memory/etc.? The four syso
below are printing the same result, that is to say {n2=bar}
.
public static void main(String[] args) {
Map<String, String> in = new HashMap<String, String>();
in.put("n1", "foo");
in.put("n2", "bar");
in.put("n3", "foobar");
// 1- create a new object with the returned Map
Map<String, String> in1 = new HashMap<String, String>(in);
Map<String, String> out1 = methodThatReturns(in1);
System.out.println(out1);
// 2- overwrite the initial Map with the returned one
Map<String, String> in2 = new HashMap<String, String>(in);
in2 = methodThatReturns(in2);
System.out.println(in2);
// 3- use the clear/putAll methods
Map<String, String> in3 = new HashMap<String, String>(in);
methodThatClearsAndReadds(in3);
System.out.println(in3);
// 4- use an iterator to remove elements
Map<String, String> in4 = new HashMap<String, String>(in);
methodThatRemoves(in4);
System.out.println(in4);
}
public static Map<String, String> methodThatReturns(Map<String, String> in) {
Map<String, String> out = new HashMap<String, String>();
for(Entry<String, String> entry : in.entrySet()) {
if(!entry.getValue().contains("foo")) {
out.put(entry.getKey(), entry.getValue());
}
}
return out;
}
public static void methodThatClearsAndReadds(Map<String, String> in) {
Map<String, String> out = new HashMap<String, String>();
for(Entry<String, String> entry : in.entrySet()) {
if(!entry.getValue().contains("foo")) {
out.put(entry.getKey(), entry.getValue());
}
}
in.clear();
in.putAll(out);
}
public static void methodThatRemoves(Map<String, String> in) {
for(Iterator<Entry<String, String>> it = in.entrySet().iterator(); it.hasNext();) {
if(it.next().getValue().contains("foo")) {
it.remove();
}
}
}
To allow a method to modify a argument, you must pass in an object. Objects in Java are also passed by value, however, the value of an object is a reference. So, the effect is that the object is passed in by reference. When passing an argument by reference, the method gets a reference to the object.
Parameters and Arguments Information can be passed to methods as parameter. Parameters act as variables inside the method. Parameters are specified after the method name, inside the parentheses. You can add as many parameters as you want, just separate them with a comma.
We can pass the data to the methods in form of arguments and an object is an instance of a class that is created dynamically. The basic data types can be passed as arguments to the C# methods in the same way the object can also be passed as an argument to a method.
Reference data type parameters, such as objects, are also passed into methods by value. This means that when the method returns, the passed-in reference still references the same object as before. However, the values of the object's fields can be changed in the method, if they have the proper access level.
The best way is methodThatRemoves
because:
The most efficient way methodThatRemoves, because it
I would not make a copy first though, unless you have an unmodifiable map or you need to preserve the original.
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