I am trying to dynamically load a set of images and translate them in the Z direction at a constant speed while having randomised values for the X
and Y
I am working with the following code and I am stuck on how to use the image texture
property.
I get a blank black canvas on rendering the following code I worked with. Any help will be appreciated.
let imgs = [];
let imgs_arr = [];
let num = 15;
function preload() {
for (let i = 0; i < num; i++) {
imgs[i] = loadImage("https://picsum.photos/400/400/?image=" + i * 10);
}
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
colorMode(HSB, 360, 100, 100, 100);
for (let i = 0; i < num; i++) {
let x = random(-width / 2, width / 2);
let y = random(-height / 2, height / 2);
let z = random(-width*5, width/2);
let texture = new Type(imgs[i], x, y, z)
imgs_arr.push(texture);
}
}
function draw() {
background(0,0,0);
orbitControl();
for (let i = 0; i < num; i++) {
imgs_arr[i].update();
imgs_arr[i].display();
}
}
class Type {
constructor(_img, _x, _y, _z) {
this.img = _img;
this.x = _x;
this.y = _y;
this.z = _z;
}
update() {
this.z += 10;
if(this.z > width/2){
this.z = -width*5;
}
}
display() {
push();
translate(this.x, this.y, this.z);
texture(this.img)
pop();
}
}
Just from reading the docs it looks as though you're missing a key component. Let's say you want to draw the image on a box, you'd need to add the following after your texture:
box(width / 2);
Here's the running example:
let imgs = [];
let imgs_arr = [];
let num = 15;
function preload() {
for (let i = 0; i < num; i++) {
imgs[i] = loadImage("https://picsum.photos/400/400/?image=" + i * 10);
}
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
colorMode(HSB, 360, 100, 100, 100);
for (let i = 0; i < num; i++) {
let x = random(-width / 2, width / 2);
let y = random(-height / 2, height / 2);
let z = random(-width*5, width/2);
let texture = new Type(imgs[i], x, y, z)
imgs_arr.push(texture);
}
}
function draw() {
background(0,0,0);
orbitControl();
for (let i = 0; i < num; i++) {
imgs_arr[i].update();
imgs_arr[i].display();
}
}
class Type {
constructor(_img, _x, _y, _z) {
this.img = _img;
this.x = _x;
this.y = _y;
this.z = _z;
}
update() {
this.z += 10;
if(this.z > width/2){
this.z = -width*5;
}
}
display() {
push();
translate(this.x, this.y, this.z);
texture(this.img)
box(width / 2);
pop();
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.min.js" integrity="sha512-N4kV7GkNv7QR7RX9YF/olywyIgIwNvfEe2nZtfyj73HdjCUkAfOBDbcuJ/cTaN04JKRnw1YG1wnUyNKMsNgg3g==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
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