I am a bit confused about overriding vs. hiding a method in C#. Practical uses of each would also be appreciated, as well as an explanation for when one would use each.
I am confused about overriding - why do we override? What I have learnt so far is that by overring we can provide desired implementation to a method of a derived class, without changing the signature.
If I don't override the method of the superclass and I make changes to the method in the sub class, will that make changes to the super class method ?
I am also confused about the following - what does this demonstrate?
class A { virtual m1() { console.writeline("Bye to all"); } } class B : A { override m1() { console.writeLine("Hi to all"); } } class C { A a = new A(); B b = new B(); a = b; (what is this) a.m1(); // what this will print and why? b = a; // what happens here? }
In method overriding, when base class reference variable pointing to the object of the derived class, then it will call the overridden method in the derived class. In the method hiding, when base class reference variable pointing to the object of the derived class, then it will call the hidden method in the base class.
Advantages of Method Overriding Method overriding helps in writing a generic code based on the parent class. It provides multiple implementations of the same method and can be used to invoke parent class overridden methods using super keyword. It defines what behavior a class can have.
When super class and sub class contains same method including parameters and if they are static. The method in the super class will be hidden by the one that is in the sub class. This mechanism is known as method hiding.
It tells us to use the new keyword to hide the inherited member. So, by using the new modifier in the derived class method, it hides the implementation of the base class method. This is called Method Hiding. It allows you to provide a new implementation for a derived class.
Consider:
public class BaseClass { public void WriteNum() { Console.WriteLine(12); } public virtual void WriteStr() { Console.WriteLine("abc"); } } public class DerivedClass : BaseClass { public new void WriteNum() { Console.WriteLine(42); } public override void WriteStr() { Console.WriteLine("xyz"); } } /* ... */ BaseClass isReallyBase = new BaseClass(); BaseClass isReallyDerived = new DerivedClass(); DerivedClass isClearlyDerived = new DerivedClass(); isReallyBase.WriteNum(); // writes 12 isReallyBase.WriteStr(); // writes abc isReallyDerived.WriteNum(); // writes 12 isReallyDerived.WriteStr(); // writes xyz isClearlyDerived.WriteNum(); // writes 42 isClearlyDerived.writeStr(); // writes xyz
Overriding is the classic OO way in which a derived class can have more specific behaviour than a base class (in some languages you've no choice but to do so). When a virtual method is called on an object, then the most derived version of the method is called. Hence even though we are dealing with isReallyDerived
as a BaseClass
then functionality defined in DerivedClass
is used.
Hiding means that we have a completely different method. When we call WriteNum()
on isReallyDerived
then there's no way of knowing that there is a different WriteNum()
on DerivedClass
so it isn't called. It can only be called when we are dealing with the object as a DerivedClass
.
Most of the time hiding is bad. Generally, either you should have a method as virtual if its likely to be changed in a derived class, and override it in the derived class. There are however two things it is useful for:
Forward compatibility. If DerivedClass
had a DoStuff()
method, and then later on BaseClass
was changed to add a DoStuff()
method, (remember that they may be written by different people and exist in different assemblies) then a ban on member hiding would have suddenly made DerivedClass
buggy without it changing. Also, if the new DoStuff()
on BaseClass
was virtual, then automatically making that on DerivedClass
an override of it could lead to the pre-existing method being called when it shouldn't. Hence it's good that hiding is the default (we use new
to make it clear we definitely want to hide, but leaving it out hides and emits a warning on compilation).
Poor-man's covariance. Consider a Clone()
method on BaseClass
that returns a new BaseClass
that's a copy of that created. In the override on DerivedClass
this will create a DerivedClass
but return it as a BaseClass
, which isn't as useful. What we could do is to have a virtual protected CreateClone()
that is overridden. In BaseClass
we have a Clone()
that returns the result of this - and all is well - in DerivedClass
we hide this with a new Clone()
that returns a DerivedClass
. Calling Clone()
on BaseClass
will always return a BaseClass
reference, which will be a BaseClass
value or a DerivedClass
value as appropriate. Calling Clone()
on DerivedClass
will return a DerivedClass
value, which is what we'd want in that context. There are other variants of this principle, however it should be noted that they are all pretty rare.
An important thing to note with the second case, is that we've used hiding precisely to remove surprises to the calling code, as the person using DerivedClass
might reasonably expect its Clone()
to return a DerivedClass
. The results of any of the ways it could be called are kept consistent with each other. Most cases of hiding risk introducing surprises, which is why they are generally frowned upon. This one is justified precisely because it solves the very problem that hiding often introduces.
In all, hiding is sometimes necessary, infrequently useful, but generally bad, so be very wary of it.
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