I have a stateless, abstract base class from which various concrete classes inherit. Some of these derived classes are stateless as well. Because many of them are created during a run, I'd like to save memory and overhead by having all stateless derived classes emulate a singleton, by overriding operator new()/delete(). A simplified example would look something like this:
#include <memory>
struct Base {
virtual ~Base() {}
protected:
Base() {} // prevent concrete Base objects
};
struct D1 : public Base { // stateful object--default behavior
int dummy;
};
struct D2 : public Base { // stateless object--don't allocate memory
void* operator new(size_t size)
{
static D2 d2;
return &d2;
}
void operator delete(void *p) {}
};
int main() {
Base* p1 = new D1();
Base* p2 = new D1();
Base* s1 = new D2();
Base* s2 = new D2();
delete p1;
delete p2;
delete s1;
delete s2;
return 0;
}
This example doesn't work: delete s2;
fails because delete s1;
called ~Base()
, which deallocated the shared Base
in d2
. This can be addressed by adding the same trick with new/delete overloading to Base. But I'm not sure this is the cleanest solution, or even a correct one (valgrind doesn't complain, FWIW). I'd appreciate advice or critique.
edit: actually, the situation is worse. The Base class in this example isn't abstract, as I claimed. If it's made abstract, through the addition of a pure virtual method, then I can no longer apply the new/delete overriding trick, because I cannot have a static variable of type Base. So I don't have any solution for this problem!
You just can't do that - that would violate "object identity" requirement that states that each object must have its own address. You have to allocate distinct memory block to each object - this can be done rather fast if you override operator new
to use a fast block allocator specifically tailored for objects of fixed size.
I would say the best solution here is to make your derived class an actual singleton. Make your derived constructor private and just provide a static Base* getInstance() method that either creates the required object or returns the static instance. This way the only way to get a D1 object would be via this method since calling new D1 would be illegal.
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