From the C++ FAQ:
[11.4] Can I overload the destructor for my class? No.
I realize this means you cannot change the return type, arguments' types nor the number of arguments. I may be splitting hairs on the syntax of the words, but is it possible to override the Parent's destructor?
class Child : public Parent {
public:
virtual Parent::~Parent() {
// New definition
}
};
And for that matter do it recursively?
class Grandchild : public Child {
public:
Child::Parent::~Parent() {
// An even newer definition
}
};
I've read this and a related post and it makes me think because destructors are not inherited, they cannot be overridden, but I've never seen it explicitly stated.
EDIT: I changed this to reflect the fact that I want to override the Parent's destructor, note Child and Grandchild overriding ~Parent().
The main reason I am doing this is to maintain Parent's interface while changing the way it is destroyed (the entire reason for the child class). I will have something else managing all Parent's created and will explicitly call their destructors at a later time of my choosing.
I may be splitting hairs on the syntax of the words
No, you are definitely not – these are two very different things.
but is it possible to override the destructor?
Yes, and in fact you must do this in many cases. In order for this to work for a polymorphic object, you need to declare the base class destructor as virtual
, though:
Parent const& p = Child();
Will properly call p.~Child()
at the end of scope because Parent::~Parent
is virtual.
Yes, it is possible to override the destructor of a class. In fact, when you define a class hierarchy in which polymorphism is used, you must declare a virtual destructor in the base class.
Overrides of destructors work exactly the same way overrides of normal member functions work in that when you destroy an object by delete
ing the object via a pointer to the base class, the destructor of the derived class is properly called. This is why you must have a virtual destructor in the base class for polymorphic hierarchies.
However, there is a difference between virtual destructors and virtual member methods which has nothing to do with the virtual
nature of the destructor. That is, when executing code like this:
class A
{
public:
virtual void Foo() {}
virtual ~A() {};
};
class B : public A
{
public:
void Foo() {};
~B() {}
};
int main()
{
A* a = new B;
a->Foo(); // B::Foo() is called
delete a; // B is destroyed via B::~B()
}
...when you call a->Foo()
, the method Foo()
in B
is called. Since B::Foo()
doesn't explicitly call A::Foo()
, A::Foo()
isn't called.
However, when the object is destroyed via delete a;
, first the destructor B::~B()
is called, and then after that finishes but before control returns to the program, the base class destructor A::~A()
is also called.
Of course this is obvious when you think about it, and again this has nothing to do with the virtual
nature of the destructor, but it does behave differently than a normal virtual
method call, so I thought I'd point it out.
Obligitory Standard Quotation:
After executing the body of the destructor and destroying any automatic objects allocated within the body, a destructor for class X calls the destructors for X’s direct members, the destructors for X’s direct base classes and, if X is the type of the most derived class (12.6.2), its destructor calls the destructors for X’s virtual base classes. All destructors are called as if they were referenced with a qualified name, that is, ignoring any possible virtual overriding destructors in more derived classes. Bases and members are destroyed in the reverse order of the completion of their constructor (see 12.6.2). A return statement (6.6.3) in a destructor might not directly return to the caller; before transferring control to the caller, the destructors for the members and bases are called. Destructors for elements of an array are called in reverse order of their construction (see 12.6).
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