In a C++ program, we have 3 streams: stdin
, stdout
, and stderr
. Can I override these in a console application and use them in a application that uses forms?
For example, if in some base class, I have cout<< "..."
, can I "redirect" to something visual (like a Windows Form)?
What I would recommend doing is having a class which wraps around an iostream like this :
#include <iostream>
#define LOG Log()
class Log
{
public:
Log(){}
~Log()
{
// Add an newline.
std::cout << std::endl;
}
template<typename T>
Log &operator << (const T &t)
{
std::cout << t;
return * this;
}
};
Then, whenever you want to change where the data goes, you just change the class behavior. Here is how you use the class:
LOG << "Use this like an iostream.";
[edit] As potato swatter suggested, I'll add an example with something other than cout:
#include <sstream>
#define LOG Log()
// An example with a string stream.
class Log
{
private:
static std::stringstream buf;
public:
Log(){}
~Log()
{
// Add an newline.
buf << std::endl;
}
template<typename T>
Log &operator << (const T &t)
{
buf << t;
return * this;
}
};
// Define the static member, somewhere in an implementation file.
std::stringstream Log::buf;
As for why you should try this instead of inheriting from something like a string stream, mainly because you can easily change where the Logger outputs to dynamically. For instance, you could have three different output streams, and use a static member variable to swap between at runtime:
class Log
{
private:
static int outputIndex = 0;
// Add a few static streams in here.
static std::stringstream bufOne;
static std::stringstream bufTwo;
static std::stringstream bufThree;
public:
// Constructor/ destructor goes here.
template<typename T>
Log &operator << (const T &t)
{
// Switch between different outputs.
switch (outputIndex)
{
case 1:
bufOne << t;
break;
case 2:
bufTwo << t;
case 3:
bufThree << t;
default:
std::cout << t;
break;
}
return * this;
}
static void setOutputIndex(int _outputIndex)
{
outputIndex = _outputIndex;
}
};
// In use
LOG << "Print to stream 1";
Log::setOutputIndex(2);
LOG << "Print to stream 2";
Log::setOutputIndex(3);
LOG << "Print to stream 3";
Log::setOutputIndex(0);
LOG << "Print to cout";
This can easily be expanded to create a powerful way of dealing with logging. You could add filestreams, use std::cerr, etc.
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