The following is working in objective c:
// Base Class in ClassA.h and ClassA.m
@interface ClassA : NSObject
- (NSString *) myMethod;
@end
@implementation ClassA
- (NSString*) myMethod { return @"A"; }
@end
//Category in ClassA+CategoryB.h and ClassA+CategoryB.m
@interface ClassA (CategoryB)
- (NSString *) myMethod;
@end
@implementation ClassA (CategoryB)
- (NSString*) myMethod { return @"B"; }
@end
The question is, if I am just importing ClassA.h and send the message
[myClassA myMethod]; //returns B
why is this returning B
? I am not importing ClassA+CategoryB
Even futhrer, if I did the following:
// Base Class in ClassA.h and ClassA.m
@interface ClassA : NSObject
- (NSString *) myMethod;
- (NSString *) mySecondMethod;
@end
@implementation ClassA
- (NSString*) myMethod { return @"A"; }
- (NSString *) mySecondMethod { return [self myMethod]; }
@end
//Category in ClassA+CategoryB.h and ClassA+CategoryB.m
@interface ClassA (CategoryB)
- (NSString *) myMethod;
@end
@implementation ClassA (CategoryB)
- (NSString*) myMethod { return @"B"; }
@end
and call mySecondMethod:
ClassA *a = [[ClassA alloc] init];
NSLog(@"%@",[a myMethod]);
the result will still be B
although nobody knows (due to no import) of the category implementation?!
I'd excepted, only to return B
if I was importing the category...
So any hints appreciated.
Correct, objective-C does not support method overloading, so you have to use different method names.
Categories provide the ability to add functionality to an object without subclassing or changing the actual object. A handy tool, they are often used to add methods to existing classes, such as NSString or your own custom objects.
quick command search : ctrl + shift + A Type constructor to override all of them quickly :D.
3) An instance method cannot override a static method, and a static method cannot hide an instance method. For example, the following program has two compiler errors.
Objective-C messaging is dynamic, this means that it doesn't matter if you import or not the category. The object will receive the message and execute that method.
The category is overriding your method. This means that when the runtime sends a message to that object, will always find the overridden method, no matter what you import.
If you want to ignore a category you shouldn't compile it, so you could remove the category from the compiler sources.
An alternative is subclassing.
Also read this:
Avoid Category Method Name Clashes
Because the methods declared in a category are added to an existing class, you need to be very careful about method names.
If the name of a method declared in a category is the same as a method in the original class, or a method in another category on the same class (or even a superclass), the behavior is undefined as to which method implementation is used at runtime. This is less likely to be an issue if you’re using categories with your own classes, but can cause problems when using categories to add methods to standard Cocoa or Cocoa Touch classes.
So in your case you haven't got any problem because as stated, this is less likely to happen with user defined classes. But you should definitely use subclassing instead of writing a category.
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