Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Overloading and overriding

Tags:

c#

inheritance

Overloading

Overloading is when you have multiple methods in the same scope, with the same name but different signatures.

//Overloading
public class test
{
    public void getStuff(int id)
    {}
    public void getStuff(string name)
    {}
}

Overriding

Overriding is a principle that allows you to change the functionality of a method in a child class.

//Overriding
public class test
{
        public virtual void getStuff(int id)
        {
            //Get stuff default location
        }
}

public class test2 : test
{
        public override void getStuff(int id)
        {
            //base.getStuff(id);
            //or - Get stuff new location
        }
}

Simple definitions for overloading and overriding

Overloading (Compile Time Polymorphism):: Functions with same name and different parameters

public class A
{
    public void print(int x, int y)
    {
        Console.WriteLine("Parent Method");
    }
}

public class B : A
{
    public void child()
    {
        Console.WriteLine("Child Method");
    }

    public void print(float x, float y)
    {
        Console.WriteLine("Overload child method");
    }
}

Overriding (Run Time Polymorphism):: Functions in the extended class with same name and same parameters as in the base class, but with different behaviors.

public class A
{
    public virtual void print()
    {
        Console.WriteLine("Parent Method");
    }
}

public class B : A
{
    public void child()
    {
        Console.WriteLine("Child Method");
    }

    public override void print()
    {
        Console.WriteLine("Overriding child method");
    }
}

I want to share an example which made a lot sense to me when I was learning:

This is just an example which does not include the virtual method or the base class. Just to give a hint regarding the main idea.

Let's say there is a Vehicle washing machine and it has a function called as "Wash" and accepts Car as a type.

Gets the Car input and washes the Car.

public void Wash(Car anyCar){
       //wash the car
}

Let's overload Wash() function

Overloading:

public void Wash(Truck anyTruck){
   //wash the Truck  
}

Wash function was only washing a Car before, but now its overloaded to wash a Truck as well.

  • If the provided input object is a Car, it will execute Wash(Car anyCar)
  • If the provided input object is a Truck, then it will execute Wash(Truck anyTruck)

Let's override Wash() function

Overriding:

public override void Wash(Car anyCar){
   //check if the car has already cleaned
   if(anyCar.Clean){ 
       //wax the car
   }
   else{
       //wash the car
       //dry the car
       //wax the car
   }     
}

Wash function now has a condition to check if the Car is already clean and not need to be washed again.

  • If the Car is clean, then just wax it.

  • If not clean, then first wash the car, then dry it and then wax it

.

So the functionality has been overridden by adding a new functionality or do something totally different.


  • Overloading = Multiple method signatures, same method name
  • Overriding = Same method signature (declared virtual), implemented in sub classes

An astute interviewer would have followed up with:

What's the difference between overriding and shadowing?


As Michael said:

  • Overloading = Multiple method signatures, same method name
  • Overriding = Same method signature (declared virtual), implemented in sub classes

and

  • Shadowing = If treated as DerivedClass it used derived method, if as BaseClass it uses base method.

Having more than one methods/constructors with same name but different parameters is called overloading. This is a compile time event.

Class Addition 
{
   int add(int a, int b) 
   {
     return a+b;
   }
   int add(int a, int b, int c)
   {
     return a+b+c;
   }

   public static main (String[] args) 
   {
     Addition addNum = new Addition();
     System.out.println(addNum.add(1,2));
     System.out.println(addNum.add(1,2,3));
   }
}

O/p:

3
6

Overriding is a run time event, meaning based on your code the output changes at run time.

class Car
{
    public int topSpeed() 
    {
        return 200;
    }
}
class Ferrari extends Car
{
    public int topSpeed()
    {
        return 400;
    }
    public static void main(String args[])
    {
        Car car = new Ferrari();
        int num= car.topSpeed();
        System.out.println("Top speed for this car is: "+num);
    }
}

Notice there is a common method in both classes topSpeed(). Since we instantiated a Ferrari, we get a different result.

O/p:

Top speed for this car is: 400