I have a custom thread pool class, that creates some threads that each wait on their own event (signal). When a new job is added to the thread pool, it wakes the first free thread so that it executes the job.
The problem is the following : I have around 1000 loops of each around 10'000 iterations do to. These loops must be executed sequentially, but I have 4 CPUs available. What I try to do is to split the 10'000 iteration loops into 4 2'500 iterations loops, ie one per thread. But I have to wait for the 4 small loops to finish before going to the next "big" iteration. This means that I can't bundle the jobs.
My problem is that using the thread pool and 4 threads is much slower than doing the jobs sequentially (having one loop executed by a separate thread is much slower than executing it directly in the main thread sequentially).
I'm on Windows, so I create events with CreateEvent()
and then wait on one of them using WaitForMultipleObjects(2, handles, false, INFINITE)
until the main thread calls SetEvent()
.
It appears that this whole event thing (along with the synchronization between the threads using critical sections) is pretty expensive !
My question is : is it normal that using events takes "a lot of" time ? If so, is there another mechanism that I could use and that would be less time-expensive ?
Here is some code to illustrate (some relevant parts copied from my thread pool class) :
// thread function
unsigned __stdcall ThreadPool::threadFunction(void* params) {
// some housekeeping
HANDLE signals[2];
signals[0] = waitSignal;
signals[1] = endSignal;
do {
// wait for one of the signals
waitResult = WaitForMultipleObjects(2, signals, false, INFINITE);
// try to get the next job parameters;
if (tp->getNextJob(threadId, data)) {
// execute job
void* output = jobFunc(data.params);
// tell thread pool that we're done and collect output
tp->collectOutput(data.ID, output);
}
tp->threadDone(threadId);
}
while (waitResult - WAIT_OBJECT_0 == 0);
// if we reach this point, endSignal was sent, so we are done !
return 0;
}
// create all threads
for (int i = 0; i < nbThreads; ++i) {
threadData data;
unsigned int threadId = 0;
char eventName[20];
sprintf_s(eventName, 20, "WaitSignal_%d", i);
data.handle = (HANDLE) _beginthreadex(NULL, 0, ThreadPool::threadFunction,
this, CREATE_SUSPENDED, &threadId);
data.threadId = threadId;
data.busy = false;
data.waitSignal = CreateEvent(NULL, true, false, eventName);
this->threads[threadId] = data;
// start thread
ResumeThread(data.handle);
}
// add job
void ThreadPool::addJob(int jobId, void* params) {
// housekeeping
EnterCriticalSection(&(this->mutex));
// first, insert parameters in the list
this->jobs.push_back(job);
// then, find the first free thread and wake it
for (it = this->threads.begin(); it != this->threads.end(); ++it) {
thread = (threadData) it->second;
if (!thread.busy) {
this->threads[thread.threadId].busy = true;
++(this->nbActiveThreads);
// wake thread such that it gets the next params and runs them
SetEvent(thread.waitSignal);
break;
}
}
LeaveCriticalSection(&(this->mutex));
}
This looks to me as a producer consumer pattern, which can be implented with two semaphores, one guarding the queue overflow, the other the empty queue.
You can find some details here.
Yes, WaitForMultipleObjects
is pretty expensive. If your jobs are small, the synchronization overhead will start to overwhelm the cost of actually doing the job, as you're seeing.
One way to fix this is bundle multiple jobs into one: if you get a "small" job (however you evaluate such things), store it someplace until you have enough small jobs together to make one reasonably-sized job. Then send all of them to a worker thread for processing.
Alternately, instead of using signaling you could use a multiple-reader single-writer queue to store your jobs. In this model, each worker thread tries to grab jobs off the queue. When it finds one, it does the job; if it doesn't, it sleeps for a short period, then wakes up and tries again. This will lower your per-task overhead, but your threads will take up CPU even when there's no work to be done. It all depends on the exact nature of the problem.
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