I'm looking for advanced strategies for dealing with User Object Handle limits when building heavy-weight windows interfaces. Please explain how you overcame or bypassed this issue using SWT or direct Windows GUI APIs. The only thing I am not interested in is strategies to optimize widget usage as I have done this extensively and it does not solve the problem, only makes it less likely.
My Situation:
I have an SWT based GUI that allows for multiple sessions within the same parent shell and within each session their are 3 separate places where a list of user generated comments are displayed. As a user opens multiple sessions and pulls data that populates those lists, the number of user object handles can increase dramatically depending on the number of comments.
My current solutions:
1. I page the comments by default thereby limiting the number of comment rows in each session, but due to management demands, i also have what is effectively a "View All" button which bypasses this completely.
2. I custom draw all non-editable information in each row. This means each row utilizes only 2 object handles.
3. I created JNI calls which query the OS for the current usage and the Max usage. With this i can give indications to users that a crash is imminent. Needless to say, they ignore this warning.
First off, are you sure the problem isn't desktop heap vs. handle count? Each handle can consume a certain amount of Windows desktop heap. One USER handle may eat a lot of space, some very little. I'm suggesting this to make sure you're not chasing user handle counts when it's really something else. (google for Microsoft's dheapmon tool, it may help)
I've read that you can alter the maxes on handles by changing keys in the registry:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\ CurrentVersion\Windows\ USERProcessHandleQuota and GDIProcessHandleQuota
This could be a short term fix for users.
I'd approach this by first figuring out what 2 user handles need to be maintained for each item (like 2 for each item in a listbox?). This seems suspect. User handles are for only a few top-level Windows UI objects (Windows, menus, cursors, Window positions, icons, etc...). I don't see why your widget needs to keep 2 objects around for each item (is it an icon handle??).
If you're looking to rip the whole thing apart - this sounds like a job for a virtual-mode List-View (LVS_OWNERDATA).
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