I was surprised to learn that QVector3D does not have a built-in way of outputting the x, y, and z coordinates as a QString. I can write a simple function to do this, but I was wondering if there was a standard method of doing it?
You can use QDebug::QDebug(QString*)
and the operator << from QDebug :
QString str;
QDebug(&str) << QVector3D(1,2,3);
But because that constructor is not declared explicit, you can omit the QDebug:
QString str;
&str << QVector3D(1,2,3);
(I don't know if this is a bug or a feature, and if you can rely on that second form in future versions of Qt).
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