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Out of order loading in concurrent environment

Below is a snippet from Joe Duffy's book (Concurrent Programming on Windows) followed by the piece of code to which that paragraph relates to. That piece of code is meant to work in concurrent environment (used by many threads) where this LazyInit<T> class is used to create am object that is initialized only when the value (of type T) is really needed to be used within the code.

I would appreciate if someone can elaborate about the step-by-step scenario whereby the out of order load-to-load can create a problem. That is, how could two or more threads using that class and assigning a reference and its fields to variables can be a problem if the order of loading per one of the threads was load the fields first and then the reference rather than how we would expect it to be (load the reference first and then the fields' values that are gotten through the reference) ?

I understand that it's pretty rare to happen (failure because of out of order loading). In fact I can see that one thread can incorrectly read the fields' values first without knowing what the reference value (pointer ?) is, but if that were to happen, then that thread would correct itself(just as if it were not in a concurrent environment) if it noticed that the premature load value is incorrect; in that case the loading would eventually be successful. In other words how could the the presence of another thread make the loading thread not to 'realize' that the the out-of order loading in the loading thread is invalid?

I hope I managed to convey the problem as I really see it.

Snippet:

Because all of the processors mentioned above, in addition to the .NET memory model, allow load-to-load reordering in some circumstances, the load of m_value could move after the load of the object's fields. The effect would be similar and marking m_value as volatile prevents it. Marking the object's fields as volatile is not necessary because the read of the value is an acquire fence and prevents the subsequent loads from moving before, no matter whether they are volatile or not. This might seem ridiculous to some: how could a field be read before a reference to the object itself? This appears to violate data dependence, but it doesn't: some newer processors (like IA64) employ value speculation and will execute loads ahead of time. If the processor happens to guess the correct value of the reference and field as it was before the reference was written, the speculative read could retire and create a problem. This kind of reordering is quite rare and may never happen in practice, but nevertheless it is a problem.

Code example:

public class LazyInitOnlyOnceRef<T> where T : class
{
    private volatile T m_value;
    private object m_sync = new object();
    private Func<T> m_factory;

    public LazyInitOnlyOnceRef(Func<T> factory) { m_factory = factory; }

    public T Value
    {
        get
        {
            if (m_value == null)
            {
                lock (m_sync)
                {
                    if (m_value == null)
                        m_value = m_factory();
                }
            }
            return m_value;
        }
    }
}
like image 923
WITL Avatar asked Jan 04 '14 22:01

WITL


1 Answers

Some newer processors (like IA64) employ value speculation and will execute loads ahead of time. If the processor happens to guess the correct value of the reference and field as it was before the reference was written, the speculative read could retire and create a problem.

This essentially corresponds to the following source transformation:

var obj = this.m_value;
Console.WriteLine(obj.SomeField);

becomes

[ThreadStatic]
static object lastValueSeen = null; //processor-cache

//...

int someFieldValuePrefetched = lastValueSeen.SomeField; //prefetch speculatively
if (this.m_value == lastValueSeen) {
 //speculation succeeded (accelerated case). The speculated read is used
 Console.WriteLine(someFieldValuePrefetched);
}
else {
 //speculation failed (slow case). The speculated read is discarded.
 var obj = this.m_value;
 lastValueSeen = obj; //remember last value
 Console.WriteLine(obj.SomeField);
}

The processor tries to predict the next memory address that is going to be needed to warm the caches.

Essentially, you can no longer rely on data dependencies because a field can be loaded before the pointer to the containing object is known.


You ask:

if (this.m_value == lastValueSeen) is really the statement by which prdeiction (based on the value see last time per m_value) is put to the test. I understand that in sequential programming (non concurrent), the test must always fail for whatever value was last seen, but in concurrent programming that test (the prediction) could succeed and the processor's flow of execution will ensue in an attempt to print invalid value (i..e, null someFieldValuePrefetched)

My question is how could it be that this false prediction could succeed only in concurrent programming but not in sequential, non-concurrent programming. And in connection to that question, in concurrent programming when this false prediction is accepted by the processor, what are the possible value of m_value (i.e., must it be null,non null) ?

Whether the speculation works out or not does not depend on threading, but on whether this.m_value is often the same value as it was on the last execution. If it changes rarely, the speculation often succeeds.

like image 67
usr Avatar answered Oct 02 '22 11:10

usr