Under C++ or <stdbool.h>
from C99, how is the less-than operator <
defined for boolean values?
Alternatively, explain the behaviour of this code:
#ifndef __cplusplus
#include <stdbool.h>
#endif
#include <stdio.h>
int main() {
bool b = -1;
if(b < true) {
printf("b < true\n");
}
if(b < false) {
printf("b < false\n");
}
if(true < false) {
printf("true < false\n");
}
if(false < true) {
printf("false < true\n");
}
}
Under MSVC version 10, compiled as C++ code, GCC 4.6.3-ubuntu5 compiled as C code and G++ 4.6.3-1ubuntu5 compiled as C++ code, all you get is
false < true
That is, the following inequalities are all false
:
(bool)-1 < true
(bool)-1 < false
true < false
And the following is true
:
false < true
In C++ (and I suspect in C as well), bool
s compare exactly as if
false
were 0
and true
were 1
. And if the type is bool
, no
values other than true
and false
are possible.
When comparing bool
to other numeric types, it will convert to int
,
again with false
converting to 0
and true
converting to 1
.
Edit: Both C++ and stdbool.h
in C99 also force boolean values to be either 0 (false) or 1 (true) - bool b = -1;
sets the value of b
to 1. Since 1 < 1
and 1 < 0
are both false, the inequalities in the question are correct.
Edit: (by James) Except that the above edit isn't really correct, at
least for C++. A bool
doesn't have a value of 0 or 1, it has a value
of false
or true
. It's only when it is promoted to int
that the
conversion creates the values of 0
and 1
.
And as Konrad has pointed out, there is no conparison of bool
values.
The "usual arithmetic conversions" occur for the comparison operators,
which means integral promotion on both of the operands, which means
bool
converts to int
(as does char
or short
... or an enum).
All of which is rather technical. In practice, you can remember that
false
< true
, or you can consider false
is 0 and true
is 1,
whichever works best for you. The only important thing to remember is
that a bool
can have no other values.
(Interestingly, I don't think that the bit patterns of a bool
are
imposed by the standard. An implementation could use the bit patterns
0x55
and 0xAA
, for example, as long as all conversions to an
integral type gave 0 and 1, conversion to bool
always gave the
appropriate value, etc. Including zero initialization of static
variables.)
And one final note: bool b = -1;
sets b
to -1 != 0
(which is
true
, not 1
, but of course, true
will convert to 1
in any
numeric context.
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