Can someone please put me out of my misery with this? I'm trying to figure out why a derived operator== never gets called in a loop. To simplify the example, here's my Base and Derived class:
class Base { // ... snipped
bool operator==( const Base& other ) const { return name_ == other.name_; }
};
class Derived : public Base { // ... snipped
bool operator==( const Derived& other ) const {
return ( static_cast<const Base&>( *this ) ==
static_cast<const Base&>( other ) ? age_ == other.age_ :
false );
};
Now when I instantiate and compare like this ...
Derived p1("Sarah", 42);
Derived p2("Sarah", 42);
bool z = ( p1 == p2 );
... all is fine. Here the operator== from Derived gets called, but when I loop over a list, comparing items in a list of pointers to Base objects ...
list<Base*> coll;
coll.push_back( new Base("fred") );
coll.push_back( new Derived("sarah", 42) );
// ... snipped
// Get two items from the list.
Base& obj1 = **itr;
Base& obj2 = **itr2;
cout << obj1.asString() << " " << ( ( obj1 == obj2 ) ? "==" : "!=" ) << " "
<< obj2.asString() << endl;
Here asString()
(which is virtual and not shown here for brevity) works fine, but obj1 == obj2
always calls the Base
operator==
even if the two objects are Derived
.
I know I'm going to kick myself when I find out what's wrong, but if someone could let me down gently it would be much appreciated.
That's because you haven't made your operator== virtual so the actual type is not taken into account at runtime.
Unfortunately, just making the operator== virtual is not going to solve your problem. The reason why is that when you change the function signature by changing the type of the argument from base to derived, you are actually creating a new function. It sounds like you want to look into double-dispatch to solve your problem.
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