I am working on 3D model in javascript & using GLTF webGL to render 3D model in iOS. I am loading this model using WKWebView in Ipad Air/Ipad Air 2.
This configuration/application works perfect in IOS9, But after upgrading OS to IOS 10 my application get crashed. I am trying to debug same on Xcode then showing following error message :
Error Message: "#WK: Unable to acquire assertion for process 0".
We have tried same thing using UIWebView in IOS10 it is working but performance is low (application working slow).
Additional information :
Any body have any cue to debug WebGL issues on iOS 10 ?
Please check the log in console whether you can find anything. I had the same error "Error Message: "#WK: Unable to acquire assertion for process 0".", and I found it was because I used css property -webkit-overflow-scrolling, this property consumed a lot memory, and last WebKit process crashed.
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