if Apple announce their own gaming console as they did in past and i'm sure they will not support C++/C# games. so my question is that Is Objective-C is such fast and powerful to write efficient game Engine ?
Cocos2D is a very effective Objective-C Graphics engine, along with Box2D Physics Engine and a CocosDenshion Audio engine you can make some very nice games.
Objective-C is a fast, small-footprint language. Seeing as how it runs on the most successful Embedded mass-market platform - the iPhone. I'm not sure what justification you give that C++/C# is a better choice for games? As noted here, cached message sends are faster than C++ Virtual Method calls.
Most games on Apple devices are written in C/C++ with perhaps a thin facade of Objective-C. So you are pointing out a non-issue.
Also Objective-C is very fast since it's just a superset of C.
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