I want to be able to schedule three small events in the future without having to write a function for each. How can I do this using NSTimer
? I understand blocks facilitate anonymous functions but can they be used within NSTimer
and if so, how?
[NSTimer scheduledTimerWithTimeInterval:gameInterval target:self selector:@selector(/* I simply want to update a label here */) userInfo:nil repeats:NO];
You can make use of dispatch_after if you want to achieve something similar to NSTimer and block execution.
Here is the sample code for the same:
int64_t delayInSeconds = gameInterval; // Your Game Interval as mentioned above by you dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC); dispatch_after(popTime, dispatch_get_main_queue(), ^(void){ // Update your label here. });
Hope this helps.
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