I have an application that is supposed to log certain things every 1 second and I'm currently using NSTimer
, but if my application transitions screens (or almost anything else, really) it slows down the timer a little bit making for inaccurate readings.
What is a reliable alternative to use? My current code is as follows:
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(update) userInfo:nil repeats:YES];
NSTimer is not guaranteed to fire exactly on time, ever. But you can use an NSTimer in a much more reliable way than you are now. When you use scheduledTimerWithTimeInterval
you create an NSTimer which is scheduled in the run loop for NSDefaultRunLoopMode
. This mode is paused when the UI is being used, so your timers won't fire when there is user interaction. To avoid this pause use the mode NSRunLoopCommonModes
. To do this you will have to schedule the timer yourself like so:
timer = [NSTimer timerWithTimeInterval:1 target:self selector:@selector(update) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
You could:
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