I've followed the guide Setting Up Socket Streams and have effectively duplicated that code in my class. No matter what I try the delegate methods just don't seem to get called.
In the header file I have (basically):
@interface myClass : NSObject <NSStreamDelegate> {
NSInputStream *inputStream;
NSOutputStream *outputStream;
}
- (void)connect;
@end;
The connect method:
- (void)connect {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (CFStringRef)@"host.example.com", 1234, &readStream, &writeStream);
inputStream = (NSInputStream *)readStream;
outputStream = (NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
}
Also tried using CFStreamCreatePairWithSocketToCFHost()
and [NSStream getStreamsToHost:port:inputStream:outputStream:
- all with exactly the same result.
I've set a breakpoint at the beginning of the connect
method, stepped through every line and every pointer is valid and seems to point to the correct object.
In GDB, after the setDelegate
calls, po [inputStream delegate]
prints <myClass: 0x136380>
as expected, so it has set the delegate correctly.
For the life of me I can't work out why it refuses to call the stream:handleEvent:
method on my class:
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode {
NSLog(@"got an event");
}
Hopefully I've missed something really simple and obvious and a second pair of eyes can spot my mistake.
Thanks in advance to anyone who has the patience and taken the time to read this far!
In the lines like this:
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
Instead of using [NSRunLoop currentRunLoop]
I changed it to [NSRunLoop mainRunLoop]
.
The reason this did not work is because I was setting up the sockets in a background thread via +[NSThread detachNewThreadSelector:toTarget:withObject:]
.
Doing it that way created a new run loop, which after reading the run loop developer documentation I discovered that you need to tell the NSRunLoop to run manually.
Running it in the same run loop as the main thread was fine on performance, though I was able to squeeze a bit more performance out by writing a wrapper class and running all network I/O on a background thread.
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