From Apple's sample code and reading the docs I can see no way configuring the NSPathControl
to behave similarly to e.g. the 'jump bar' in the Xcode Editor window:
I.e. have it represent a path (or other kind of hierarchy) and make each component of the path a clickable popup to navigate the hierarchy..?
Anybody having luck faking such behaviour using a NSPathControlDelegate
listening to clicks and showing a menu in a temporary window?
Seems like a common design where one would even expect some OSS implementation - but no such luck yet googling for it..
I made a subclass of NSPathControl so that I can use mouseDown: to popup the context menus of the component cells at the right position. I added also a delegate to the menu to create deeper menus on demand.
- (void)mouseDown:(NSEvent *)event {
NSPoint point = [self convertPoint:[event locationInWindow] fromView:nil];
NSPathCell *cell = self.cell;
NSPathComponentCell *componentCell = [cell pathComponentCellAtPoint:point
withFrame:self.bounds
inView:self];
NSRect componentRect = [cell rectOfPathComponentCell:componentCell
withFrame:self.bounds
inView:self];
NSMenu *menu = [componentCell menuForEvent:event
inRect:componentRect
ofView:self];
if (menu.numberOfItems > 0) {
NSUInteger selectedMenuItemIndex = 0;
for (NSUInteger menuItemIndex = 0; menuItemIndex < menu.numberOfItems; menuItemIndex++) {
if ([[menu itemAtIndex:menuItemIndex] state] == NSOnState) {
selectedMenuItemIndex = menuItemIndex;
break;
}
}
NSMenuItem *selectedMenuItem = [menu itemAtIndex:selectedMenuItemIndex];
[menu popUpMenuPositioningItem:selectedMenuItem
atLocation:NSMakePoint(NSMinX(componentRect) - 17, NSMinY(componentRect) + 2)
inView:self];
}
}
- (NSMenu *)menuForEvent:(NSEvent *)event {
if (event.type != NSLeftMouseDown) {
return nil;
}
return [super menuForEvent:event];
}
I extended Stephan's answer slightly to accommodate for lazily loading the menu items. I created a small protocol to call for the menu rather than having to build the menu's ahead of time for each cell:
NSPathControlExtended.h
@protocol NSPathControlExtendedDelegate <NSPathControlDelegate>
@required
- (NSMenu *)pathControl:(NSPathControl *)pathControl menuForCell:(NSPathComponentCell *)cell;
@end
@interface NSPathControlExtended : NSPathControl
@property (weak) id <NSPathControlExtendedDelegate> delegate;
@end
NSPathControlExtended.m
#import "NSPathControlExtended.h"
@implementation NSPathControlExtended
@synthesize delegate;
- (instancetype)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code here.
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
[super drawRect:dirtyRect];
// Drawing code here.
}
- (void)mouseDown:(NSEvent *)event {
NSPoint point = [self convertPoint:[event locationInWindow] fromView:nil];
NSPathCell *cell = self.cell;
NSPathComponentCell *componentCell = [cell pathComponentCellAtPoint:point
withFrame:self.bounds
inView:self];
NSRect componentRect = [cell rectOfPathComponentCell:componentCell
withFrame:self.bounds
inView:self];
NSMenu *menu = [delegate pathControl:self menuForCell:componentCell];
if (menu.numberOfItems > 0) {
NSUInteger selectedMenuItemIndex = 0;
for (NSUInteger menuItemIndex = 0; menuItemIndex < menu.numberOfItems; menuItemIndex++) {
if ([[menu itemAtIndex:menuItemIndex] state] == NSOnState) {
selectedMenuItemIndex = menuItemIndex;
break;
}
}
NSMenuItem *selectedMenuItem = [menu itemAtIndex:selectedMenuItemIndex];
[menu popUpMenuPositioningItem:selectedMenuItem
atLocation:NSMakePoint(NSMinX(componentRect) - 17, NSMinY(componentRect) + 2)
inView:self];
}
}
- (NSMenu *)menuForEvent:(NSEvent *)event {
if (event.type != NSLeftMouseDown) {
return nil;
}
return [super menuForEvent:event];
}
@end
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