NSObject
already conforms to the Hashable
protocol:
extension NSObject : Equatable, Hashable {
/// The hash value.
///
/// **Axiom:** `x == y` implies `x.hashValue == y.hashValue`
///
/// - Note: the hash value is not guaranteed to be stable across
/// different invocations of the same program. Do not persist the
/// hash value across program runs.
public var hashValue: Int { get }
}
public func ==(lhs: NSObject, rhs: NSObject) -> Bool
I could not find an official reference, but it seems that hashValue
calls the hash
method from NSObjectProtocol
, and ==
calls the
isEqual:
method (from the same protocol). See update at the
end of the answer!
For NSObject
subclasses, the correct way seems to be
to override hash
and isEqual:
, and here is an experiment which
demonstrates that:
hashValue
and ==
class ClassA : NSObject {
let value : Int
init(value : Int) {
self.value = value
super.init()
}
override var hashValue : Int {
return value
}
}
func ==(lhs: ClassA, rhs: ClassA) -> Bool {
return lhs.value == rhs.value
}
Now create two different instances of the class which are considered "equal" and put them into a set:
let a1 = ClassA(value: 13)
let a2 = ClassA(value: 13)
let nsSetA = NSSet(objects: a1, a2)
let swSetA = Set([a1, a2])
print(nsSetA.count) // 2
print(swSetA.count) // 2
As you can see, both NSSet
and Set
treat the objects as different.
This is not the desired result. Arrays have unexpected results as well:
let nsArrayA = NSArray(object: a1)
let swArrayA = [a1]
print(nsArrayA.indexOfObject(a2)) // 9223372036854775807 == NSNotFound
print(swArrayA.indexOf(a2)) // nil
Setting breakpoints or adding debug output reveals that the overridden
==
operator is never called. I don't know if this is a bug or
intended behavior.
hash
and isEqual:
class ClassB : NSObject {
let value : Int
init(value : Int) {
self.value = value
super.init()
}
override var hash : Int {
return value
}
override func isEqual(object: AnyObject?) -> Bool {
if let other = object as? ClassB {
return self.value == other.value
} else {
return false
}
}
}
For Swift 3, the definition of isEqual:
changed to
override func isEqual(_ object: Any?) -> Bool { ... }
Now all results are as expected:
let b1 = ClassB(value: 13)
let b2 = ClassB(value: 13)
let nsSetB = NSSet(objects: b1, b2)
let swSetB = Set([b1, b2])
print(swSetB.count) // 1
print(nsSetB.count) // 1
let nsArrayB = NSArray(object: b1)
let swArrayB = [b1]
print(nsArrayB.indexOfObject(b2)) // 0
print(swArrayB.indexOf(b2)) // Optional(0)
Update: The behavior is documented in the book "Using Swift with Cocoa and Objective-C", under "Interacting with Objective-C API":
The default implementation of the
==
operator invokes theisEqual:
method, and the default implementation of the===
operator checks pointer equality. You should not override the equality or identity operators for types imported from Objective-C.The base implementation of the
isEqual:
provided by theNSObject
class is equivalent to an identity check by pointer equality. You can overrideisEqual:
in a subclass to have Swift and Objective-C APIs determine equality based on the contents of objects rather than their identities.
The book is available in the Apple Book app.
It was also documented on Apple's website but was removed, and is still visible on the WebArchive snapshot of the page.
For NSObject
it is best to override hash
and isEqual
. It already conforms to Hashable
and Equatable
and has synthesized conformances for that which in turn invoke hash
and isEqual
. So since it is an NSObject
, do it the ObjC way and override the values that also affect the ObjC hash value and equality.
class Identity: NSObject {
let name: String
let email: String
init(name: String, email: String) {
self.name = name
self.email = email
}
override var hash: Int {
var hasher = Hasher()
hasher.combine(name)
hasher.combine(email)
return hasher.finalize()
}
override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? Identity else {
return false
}
return name == other.name && email == other.email
}
}
"Also, should you override isEqual: or implement ==?"
You could do both. And in case you'd make the implementations behave differently you'd add flare to the life of the users of your code too. Been there, done that. It's fun.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With