In relation to this question I was wondering if there is any generally accepted logic regarding when to use NSNotification, with an observer in your main thread, vs using GCD to dispatch work from a background thread to the main thread?
It seems that with a notification-observer setup you have to remember to tear down the observer when your view unloads but then you reliably ignore the notification, where as dispatching a job to the main thread may result in a block being executed when the view has been unloaded.
As such, it seems to me that notifications should provide improved app stability. I'm assuming that the dispatch option provides better performance from what I've read of GCD?
UPDATE:
I'm aware that notifications and dispatch can work happily together and in some cases, should be used together. I'm trying to find out if there are specific cases where one should/shouldn't be used.
An example case: Why would I select the main thread to fire a notification from a dispatched block rather than just dispatching the receiving function on the main queue? (Obviously there would be some changes to the receiving function in the two cases, but the end result would seem to be the same).
NSNotificationCenter provides a centralized hub through which any part of an application may notify and be notified of changes from any other part of the application. Observers register with a notification center to respond to particular events with a specified action.
A notification dispatch mechanism that enables the broadcast of information to registered observers. iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 2.0+
Save. Notification Center use for broadcasting singles or notifying the methods at the same time. It uses the Observer pattern to inform registered observers when a notification comes in, using a central dispatcher called NotificationCenter.
The NSNotificationCenter
and gcd
& dispatch_get_main_queue()
serve very different purposes. I don't thing "vs" is truly applicable.
NSNotificationCenter
provides a way of de-coupling disparate parts of your application. For example the kReachabilityChangedNotification
in Apple's Reachability sample code is posted to the notification center when the system network status changes. And in turn you can ask the notification center to call your selector/invocation so you can respond to such an event.(Think Air Raid Siren)
gcd
on the other hand provides a quick way of assigning work to be done on a queue specified by you. It lets you tell the system the points at which your code can be dissected and processed separately to take advantage of multiple-threads and of multi-core CPUs.
Generally (almost always) the notifications are observed on the thread on which they are posted. With the notable exception of one piece of API...
The one piece of API where these to concepts intersect is NSNotificationCenter
's:
addObserverForName:object:queue:usingBlock:
This is essentially a convenient method for ensuring that a given notification is observed on a given thread. Although the "usingBlock
" parameter gives away that behind the scenes it's using gcd
.
Here is an example of its usage. Suppose somewhere in my code there is an NSTimer
calling this method every second:
-(void)timerTimedOut:(NSTimer *)timer{
dispatch_async(dispatch_get_global_queue(0, 0), ^{
// Ha! Gotcha this is on a background thread.
[[NSNotificationCenter defaultCenter] postNotificationName:backgroundColorIsGettingBoringNotification object:nil];
});
}
I want to use the backgroundColorIsGettingBoringNotification
as a signal to me to change my view controller's view's background color. But it's posted on a background thread. Well I can use the afore mentioned API to observe that only on the main thread. Note viewDidLoad
in the following code:
@implementation NoWayWillMyBackgroundBeBoringViewController {
id _observer;
}
-(void)observeHeyNotification:(NSNotification *)note{
static NSArray *rainbow = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
rainbow = @[[UIColor redColor], [UIColor orangeColor], [UIColor yellowColor], [UIColor greenColor], [UIColor blueColor], [UIColor purpleColor]];
});
NSInteger colorIndex = [rainbow indexOfObject:self.view.backgroundColor];
colorIndex++;
if (colorIndex == rainbow.count) colorIndex = 0;
self.view.backgroundColor = [rainbow objectAtIndex:colorIndex];
}
- (void)viewDidLoad{
[super viewDidLoad];
self.view.backgroundColor = [UIColor redColor];
__weak PNE_ViewController *weakSelf = self;
_observer = [[NSNotificationCenter defaultCenter] addObserverForName:backgroundColorIsGettingBoringNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note){
[weakSelf observeHeyNotification:note];
}];
}
-(void)viewDidUnload{
[super viewDidUnload];
[[NSNotificationCenter defaultCenter] removeObserver:_observer];
}
-(void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:_observer];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end
The primary advantage of this API seems to be that your observing block will be called during the postNotification...
call. If you used the standard API and implemented observeHeyNotification:
like the following there would be no guarantee how long it would be before your dispatch block was executed:
-(void)observeHeyNotification:(NSNotification *)note{
dispatch_async(dispatch_get_main_queue(), ^{
// Same stuff here...
});
}
Of course in this example you could simply not post the notification on a background thread, but this might come in handy if you are using a framework which makes no guarantees about on which thread it will post notifications.
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